<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
  <title>House of Nettles: #big walk</title>
  <id>https://nex-3.com/tag/big+walk/</id>
  <link href="https://nex-3.com/tag/big+walk/feed.xml" rel="self"/>
  <link href="https://nex-3.com/tag/big+walk/" />
  <updated>2026-11-10T09:54:50Z</updated>
    <entry>
      <title>Big Walk        - ★★★</title>
      <link href="https://backloggd.com/u/nex3/review/5546499/" rel="alternate"/>
      <id>https://backloggd.com/u/nex3/review/5546499/</id>
      <published>2026-11-10T09:54:50Z</published>
      <updated>2026-11-10T10:27:43Z</updated>
      <author><name>Natalie Weizenbaum</name>
          <uri>https://nex-3.com/</uri></author><category term="big walk" label="big walk"/><category term="nat reviews" label="nat reviews"/><category term="so-called ai" label="so-called ai"/><category term="repost" label="repost" /><content type="html">&lt;p&gt;Yesterday &lt;a href=&#34;https://www.resetera.com/threads/indie-darling-of-the-year-big-walk-used-ai-for-consultation-during-development-disclosed-to-igf-judges.1683377/&#34;&gt;it came out&lt;/a&gt; that &lt;em&gt;Big Walk&lt;/em&gt; used LLMs in its development. In &lt;a href=&#34;https://bigwalk.game/faq/#ai&#34;&gt;House House&#39;s response&lt;/a&gt; (&lt;a href=&#34;https://web.archive.org/web/20261110064927/https://bigwalk.game/faq/#ai&#34;&gt;archived here&lt;/a&gt;), they stated that the use was small and largely
consultative rather than generative, although some amount of LLM-generated
code was used as the basis for code that shipped.&lt;/p&gt;

&lt;blockquote&gt;&lt;em&gt;Big Walk&lt;/em&gt; was developed without an internal AI usage
policy in place, and we consider that lack of policy a failure. We will work
to have a more comprehensive policy going forwards.&lt;/blockquote&gt;

&lt;p&gt;Reading between the lines, this final paragraph suggests that LLM usage was
not a matter of company policy but rather one or a few engineers making
individual decisions about their workflows. It also &lt;u&gt;implies&lt;/u&gt; that they
will institute a policy against this in the future, but leaves open the
possibility that the policy they settle on will allow some amount of LLM
usage.&lt;/p&gt;

&lt;p&gt;I&#39;m sure there&#39;s a tremendous amount of bickering about this happening on
social media; I&#39;m no longer in that particular torment nexus, so I don&#39;t know
the details. I do know that this news will affect how I think about &lt;em&gt;Big
Walk&lt;/em&gt; going forward, so I think it&#39;s worth taking the time to revise my
review and describe how and why my feelings have changed. In doing so, I hope
to articulate my position on LLM usage more broadly.&lt;/p&gt;

&lt;p&gt;I loved my time with &lt;em&gt;Big Walk&lt;/em&gt;. I don&#39;t hand out five-star reviews
lightly, but I was confident this game would earn one as soon as I began to
understand just how cleverly it created new forms of play and puzzle solving
between friends. It was clearly a work of masterful artistry, painted with the
palette of real human interaction which is tremendously difficult to master
but intensely rewarding to experience. That artistry was real, and it is still
present regardless of the tools used.&lt;/p&gt;

&lt;p&gt;At the same time, no piece of art exists in isolation. All art is in
conversation with the culture that created it, with the art that surrounded
and preceded it, with the economic conditions under which it was produced. If
history is driven by material contradictions, as Marx and Engels taught, then
we can expect to see aspects of that contradictory tension in the artifacts
produced during that history. Within &lt;em&gt;Big Walk&lt;/em&gt;, an artifact of
impressive artistry, we see the use of a tool whose very existence is inimical
to art as a discipline, a tool built from the work of artists and craftspeople
over their vehement objections, a tool whose creators depend on the
immiseration of workers for their own success, a tool whose effects on the
physical world are profoundly detrimental.&lt;/p&gt;

&lt;p&gt;Knowing that LLMs were used doesn&#39;t remove the artistry from &lt;em&gt;Big
Walk&lt;/em&gt;, but it changes everything about its conversation with the culture
around it. &lt;em&gt;Big Walk&lt;/em&gt; is now, indelibly, in some part an attack on the
artistry of all the games that came before it and on the very possibility of
all the games that could come after. Even House House&#39;s response gestures at
this:&lt;/p&gt;

&lt;blockquote&gt;We have some concern that voluntary disclosures like this might
contribute to the normalisation of this technology, or its treatment as
“inevitable”. We support the work of those who are trying to limit the harm
generative AI is doing to videogames and our world, and apologise that &lt;em&gt;Big
Walk&lt;/em&gt;’s LLM usage may not meet their standards.&lt;/blockquote&gt;

&lt;p&gt;Of course, the best way not to contribute to the normalization of LLMs is
&lt;em&gt;not to use them at all&lt;/em&gt;. But I suspect by the time any discussions
were being had at a company-wide level, the horses had fled the stable and
locking the door would do no good. I truly do not envy them the position of
knowing people would view all their work as tainted by a few decisions made in
the heat of debugging, and that there was no real way to undo the results of
those decisions.&lt;/p&gt;

&lt;p&gt;Some may sympathize so much with this dilemma that they take it as a sign
that people are speaking out too harshly against LLMs. I could not disagree
more with this position. On the contrary, we must do everything we can to make
the use of LLMs culturally radioactive, such &lt;em&gt;any&lt;/em&gt; use in a cultural
product is treated as putting that product in conflict with human culture as a
whole. It doesn&#39;t need to be black or white—we can acknowledge that &lt;em&gt;Big
Walk&lt;/em&gt; is far less in conflict than in the mountains of steamslop that
continue to pile up around us—but we need to be clear that the only amount of
LLM use that&#39;s truly acceptable is none. While we can grant some grace to
those who don&#39;t yet realize that &lt;a href=&#34;https://azhdarchid.com/there-are-sides/&#34;&gt;this is a conflict and there
are sides&lt;/a&gt;, we must in the final accounting recognize that works on the
wrong side do real harm that we cannot paper over.&lt;/p&gt;

&lt;p&gt;Others may point out that condemning all use of LLMs incentivizes lying
about whether a game uses them, to which I reply: good! If someone is going to
do something broadly (not specifically) harmful, they &lt;em&gt;should&lt;/em&gt; hide it
in shame and fear that the world might one day know. It can be hard to
remember in the brazen 2020s, but shame works as a deterrent. Forcing
undesirable behaviors underground mitigates their spread! We&#39;ve all seen this
happening in reverse: as it became more feasible for trans people to exist in
public over the last few decades, an explosion of people realized they could
transition too. We can and must harness this power to drive LLM use into the
shadows. Responsible creators will disclose the use when asked even if it
stands to harm them, as House House did. And irresponsible ones will be forced
to balance whatever they think they stand to gain by standing on the necks of
artists against the very concrete cost of scandal if it comes to light.&lt;/p&gt;

&lt;p&gt;In most of the world today, the people don&#39;t exercise political power. Good
work is being done to try and change that, but it will not change tomorrow nor
will it change next year. But we can exercise power through culture because,
despite capitalist attempts to capture it completely, part of culture
&lt;em&gt;is&lt;/em&gt; the people. When enough of us speak in one voice and say &#34;this is
not what we want art to be&#34;, the world will listen.&lt;/p&gt;

</content>
    </entry>
  
</feed>

