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  <title>House of Nettles: #sekiro</title>
  <id>https://nex-3.com/tag/sekiro/</id>
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  <updated>2026-08-17T22:18:11Z</updated>
    <entry>
      <title>A definitive ranking of poison swamps in From Software games</title>
      <link href="https://nex-3.com/blog/a-definitive-ranking-of-poison-swamps/" rel="alternate"/>
      <id>https://nex-3.com/blog/a-definitive-ranking-of-poison-swamps/</id>
      <published>2026-08-17T22:18:11Z</published>
      <updated>2026-08-18T00:01:34Z</updated>
      <author><name>Natalie Weizenbaum</name>
          <uri>https://nex-3.com/</uri></author><category term="demon&#39;s souls" label="demon&#39;s souls"/><category term="dark souls" label="dark souls"/><category term="dark souls 2" label="dark souls 2"/><category term="dark souls 3" label="dark souls 3"/><category term="sekiro" label="sekiro"/><category term="bloodborne" label="bloodborne"/><category term="elden ring" label="elden ring"/><category term="from software" label="from software"/><category term="cohost repost" label="cohost repost"/><content type="html">&lt;p&gt;&lt;em&gt;[This is a repost of &lt;a href=&#34;https://web.archive.org/web/20241203122500/https://cohost.org/nex3/post/125241-a-definitive-ranking&#34;&gt;this post&lt;/a&gt; I originally made on Cohost on 4 October 2022.]&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Assembled with the assistance of &lt;span class=&#34;mention h-card&#34;&gt;&lt;a class=&#34;p-name         u-url u-uid&#34; href=&#34;https://zandravandra.com/&#34;&gt;Zandra&lt;/a&gt;&lt;data class=&#34;p-nickname&#34; value=&#34;ZandraVandra&#34;&gt;&lt;/data&gt;&lt;data class=&#34;u-photo&#34; value=&#34;https://zandravandra.com/images/1000/10809271/zandravatar_blurry.jpg&#34;&gt;&lt;/data&gt;&lt;/span&gt; and &lt;span class=&#34;mention h-card&#34;&gt;&lt;a class=&#34;p-given-name         u-url u-uid&#34; href=&#34;https://valbaca.com/&#34;&gt;Val&lt;/a&gt;&lt;data class=&#34;p-name&#34; value=&#34;Val Baca&#34;&gt;&lt;/data&gt;&lt;data class=&#34;p-family-name&#34; value=&#34;Bava&#34;&gt;&lt;/data&gt;&lt;data class=&#34;p-nickname&#34; value=&#34;valbaca&#34;&gt;&lt;/data&gt;&lt;data class=&#34;u-photo&#34; value=&#34;https://valbaca.com/docs/assets/about/build-that-dad-crop.jpg&#34;&gt;&lt;/data&gt;&lt;/span&gt;. These swamps will be judged on two axes:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Fun&lt;/strong&gt;: How enjoyable it is to play through the swamp as a zone in a video
game.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Swampiness&lt;/strong&gt;: How effectively the swamps invoke a feeling of depression and
despair.&lt;/p&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Of these, Swampiness is of course the most important, but fun is certainly not a
negligible factor. So we begin, in order from least to greatest.&lt;/p&gt;
&lt;h3 id=&#34;8-harvest-valley-em-dark-souls-2-em&#34;&gt;#8: Harvest Valley (&lt;em&gt;Dark Souls 2&lt;/em&gt;)&lt;/h3&gt;
&lt;figure class=&#34;     image     postcard   &#34;&gt;
  &lt;a href=&#34;https://nex-3.com/assets/329/harvest-valley.png?v=abee1e890fb4&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/329/harvest-valley.png?v=abee1e890fb4&#34; style=&#34;transform: rotate(3deg)&#34; alt=&#34;Visit foggy Harvest Valley&#34;&gt;
  &lt;/a&gt;
&lt;/figure&gt;

&lt;p&gt;&lt;strong&gt;Fun&lt;/strong&gt;: C+&lt;br&gt;
&lt;strong&gt;Swampiness&lt;/strong&gt;: F&lt;/p&gt;
&lt;p&gt;A decent area to walk around in. Full of sexy ladies and big strong men who will
suplex you given half a chance. Neat to explore, not too difficult to survive,
kind of bullshit in a couple ways but not too bad. However, it&#39;s &lt;strong&gt;not a fucking
swamp&lt;/strong&gt;. It&#39;s just a bunch of poison gas in a mine! It&#39;s only even in here
because &lt;em&gt;Dark Souls 2&lt;/em&gt; doesn&#39;t have any better candidates. Poor show, &lt;em&gt;DS2&lt;/em&gt;,
poor show.&lt;/p&gt;
&lt;h3 id=&#34;7-bodhisattva-valley-floor-em-sekiro-em&#34;&gt;#7: Bodhisattva Valley Floor (&lt;em&gt;Sekiro&lt;/em&gt;)&lt;/h3&gt;
&lt;figure class=&#34;     image     postcard   &#34;&gt;
  &lt;a href=&#34;https://nex-3.com/assets/329/bodhisattva-valley-floor.png?v=9753626b113d&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/329/bodhisattva-valley-floor.png?v=9753626b113d&#34; style=&#34;transform: rotate(-3deg)&#34; alt=&#34;Bodhisattva Valley, home of the world-famous Monkey Booze!&#34;&gt;
  &lt;/a&gt;
&lt;/figure&gt;

&lt;p&gt;&lt;strong&gt;Fun&lt;/strong&gt;: C-&lt;br&gt;
&lt;strong&gt;Swampiness&lt;/strong&gt;: C-&lt;/p&gt;
&lt;p&gt;This poison swamp is &lt;em&gt;too damn small&lt;/em&gt;. It&#39;s just a skinny little slip of muck
that&#39;s both totally optional for finishing the game and easy to grapple across
even if you do want to grab the stuff inside. It gets a few extra swampiness
points for how demoralizing the elder monkeys are, but they&#39;re not even really
an intrinsic feature of the swamp. &lt;em&gt;Sekiro&lt;/em&gt; may be my favorite FromSoft game,
but it&#39;s got a crummy swamp.&lt;/p&gt;
&lt;h3 id=&#34;6-nightmare-frontier-em-bloodborne-em&#34;&gt;#6: Nightmare Frontier (&lt;em&gt;Bloodborne&lt;/em&gt;)&lt;/h3&gt;
&lt;figure class=&#34;     image     postcard   &#34;&gt;
  &lt;a href=&#34;https://nex-3.com/assets/329/nightmare-frontier.png?v=8750c3339448&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/329/nightmare-frontier.png?v=8750c3339448&#34; style=&#34;transform: rotate(3deg)&#34; alt=&#34;Dreaming of you in the Nightmare Frontier&#34;&gt;
  &lt;/a&gt;
&lt;/figure&gt;

&lt;p&gt;&lt;strong&gt;Fun&lt;/strong&gt;: C&lt;br&gt;
&lt;strong&gt;Swampiness&lt;/strong&gt;: B&lt;/p&gt;
&lt;p&gt;I really hate how this place looks, all yellow and gray and impossible to
navigate because everything looks the god damn same. That said, it&#39;s easily the
swampiest swamp so far, with good and proper &lt;em&gt;mandatory&lt;/em&gt; sequences of wading
through gruk while trying not to get wrecked by enemies. It&#39;s even got some nice
goodies hidden within its swampiest nooks. But the real triumph of this area is
the presence of the swampiest character in the series: Patches the Spider! His
presence alone bumps this up half a letter grade.&lt;/p&gt;
&lt;h3 id=&#34;5-swamp-of-sorrow-em-demons-souls-em&#34;&gt;#5: Swamp of Sorrow (&lt;em&gt;Demon&#39;s Souls&lt;/em&gt;)&lt;/h3&gt;
&lt;figure class=&#34;     image     postcard   &#34;&gt;
  &lt;a href=&#34;https://nex-3.com/assets/329/swamp-of-sorrow.png?v=779c16729a4c&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/329/swamp-of-sorrow.png?v=779c16729a4c&#34; style=&#34;transform: rotate(-3deg)&#34; alt=&#34;Swamp of Sorrow... Wish I weren&#39;t here!&#34;&gt;
  &lt;/a&gt;
&lt;/figure&gt;

&lt;p&gt;&lt;strong&gt;Fun&lt;/strong&gt;: D&lt;br&gt;
&lt;strong&gt;Swampiness&lt;/strong&gt;: S&lt;/p&gt;
&lt;p&gt;Now we&#39;re getting to the good stuff. This swamp absolutely reeks, but in the
best way. The all-encompassing misery of trying to navigate this area and
getting the shit ripped out of you over and over by goblins and phantoms lowers
its fun score and thus overall ranking, but its sheer griminess demands a
terrified awe.&lt;/p&gt;
&lt;h3 id=&#34;4-farron-keep-em-dark-souls-3-em&#34;&gt;#4: Farron Keep (&lt;em&gt;Dark Souls 3&lt;/em&gt;)&lt;/h3&gt;
&lt;figure class=&#34;     image     postcard   &#34;&gt;
  &lt;a href=&#34;https://nex-3.com/assets/329/farron-keep.png?v=71d65947aad0&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/329/farron-keep.png?v=71d65947aad0&#34; style=&#34;transform: rotate(3deg)&#34; alt=&#34;we ghru to love Farron Keep&#34;&gt;
  &lt;/a&gt;
&lt;/figure&gt;

&lt;p&gt;&lt;strong&gt;Fun&lt;/strong&gt;: C+&lt;br&gt;
&lt;strong&gt;Swampiness&lt;/strong&gt;: B&lt;/p&gt;
&lt;p&gt;There&#39;s nothing tremendously remarkable about Farron Keep, but it ticks all the
boxes. It&#39;s got the nasty juice we love to hate, and plenty of it. It&#39;s got
tasks to keep you moving, enemies to fuck you up, and treats to reward the
daring explorer. It does feel a bit more like the Lothric Natural History
Museum&#39;s diorama of a poison swamp than like a living breathing ecosystem, but
it&#39;s still a lovely place to spend a nauseous and sticky afternoon.&lt;/p&gt;
&lt;h3 id=&#34;3-blighttown-swamp-em-dark-souls-1-em&#34;&gt;#3: Blighttown Swamp (&lt;em&gt;Dark Souls 1&lt;/em&gt;)&lt;/h3&gt;
&lt;figure class=&#34;     image     postcard   &#34;&gt;
  &lt;a href=&#34;https://nex-3.com/assets/329/blighttown.png?v=3057e705e858&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/329/blighttown.png?v=3057e705e858&#34; style=&#34;transform: rotate(-3deg)&#34; alt=&#34;Blighttown Swamp - &amp;quot;where we lurk in the murk!&amp;quot;&#34;&gt;
  &lt;/a&gt;
&lt;/figure&gt;

&lt;p&gt;&lt;strong&gt;Fun&lt;/strong&gt;: B&lt;br&gt;
&lt;strong&gt;Swampiness&lt;/strong&gt;: A-&lt;/p&gt;
&lt;p&gt;Very swampy vibes from this one. Rickety wooden structures, a broad and organic
area that nevertheless feels comprehensible to navigate, and of course the
iconic experience of seeing it slowly come into view under your feet as you
climb down through Blighttown proper. It is a particular victim of the early
&lt;em&gt;Souls&lt;/em&gt; games&#39; characteristic PS3 muddiness of colors, but it&#39;s undeniable: when
you talk about &amp;quot;FromSoft poison swamps&amp;quot;, this is the archetypal example that
springs to everyone&#39;s minds.&lt;/p&gt;
&lt;h3 id=&#34;2-swamp-of-aeonia-em-elden-ring-em&#34;&gt;#2: Swamp of Aeonia (&lt;em&gt;Elden Ring&lt;/em&gt;)&lt;/h3&gt;
&lt;figure class=&#34;     image     postcard   &#34;&gt;
  &lt;a href=&#34;https://nex-3.com/assets/329/aeonia.png?v=fdd5f979818a&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/329/aeonia.png?v=fdd5f979818a&#34; style=&#34;transform: rotate(3deg)&#34; alt=&#34;Aeonia, the bloom of Caelid&#34;&gt;
  &lt;/a&gt;
&lt;/figure&gt;

&lt;p&gt;&lt;strong&gt;Fun&lt;/strong&gt;: A&lt;br&gt;
&lt;strong&gt;Swampiness&lt;/strong&gt;: A+&lt;/p&gt;
&lt;p&gt;The corrupted heart of Caelid, this swamp has impeccable vibes. Although as a
mycophobe I struggled with the fungus theme, even I have to admit that it&#39;s a
brilliant way to give Scarlet Rot a distinctive look and feel, and to tie the
swamp proper into the region as a whole. I was even going to label this entire
section &amp;quot;Caelid&amp;quot; until Zandra and Val reminded me that most of the region isn&#39;t
actually a swamp. Aeonia has its own boss and several dungeons, and there&#39;s
absolutely nothing swampier than getting Shanghai&#39;d into a mine-prison at the
beginning of the game and sneaking out only to find &lt;em&gt;this&lt;/em&gt; nightmare stew
waiting for you just outside the door.&lt;/p&gt;
&lt;h3 id=&#34;1-lake-of-rot-em-elden-ring-em&#34;&gt;#1: Lake of Rot (&lt;em&gt;Elden Ring&lt;/em&gt;)&lt;/h3&gt;
&lt;figure class=&#34;     image     postcard   &#34;&gt;
  &lt;a href=&#34;https://nex-3.com/assets/329/lake-of-rot.png?v=b98ee11f4552&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/329/lake-of-rot.png?v=b98ee11f4552&#34; style=&#34;transform: rotate(-3deg)&#34; alt=&#34;Lake of Rot - soak your troubles away&#34;&gt;
  &lt;/a&gt;
&lt;/figure&gt;

&lt;p&gt;&lt;strong&gt;Fun&lt;/strong&gt;: A-&lt;br&gt;
&lt;strong&gt;Swampiness&lt;/strong&gt;: S&lt;/p&gt;
&lt;p&gt;You&#39;re a dozen or two hours or so into &lt;em&gt;Elden Ring&lt;/em&gt;. You&#39;re spelunking through
its vast network of underground cities when you come across a small hole in the
wall. You walk out through it, onto a balcony overlooking a vast expanse
peppered here and there with stonework but filled, overwhelmingly, with red and
glowing Scarlet Rot. Although it will be hours more before you reach this rancid
lake, a leaden weight settles into your bones even still. You know that, one day
in the not too distant future, you will be forced to march through its deadly
expanse.&lt;/p&gt;
&lt;p&gt;Zandra calls the Lake of Rot &amp;quot;turbohell&amp;quot;, and for good reason. Its infernal
breadth feels impossible to traverse at first, even moreso once you realize that
several minibosses lie in wait within its toxic shallows. But—and this is the
crucial difference between the Lake and the Swamp of Sorrows—it is ultimately
manageable. This area is a testament to From Software&#39;s ability to create a
challenge that feels at first insurmountable, but through cleverness and skill
(in this case, usually judicious use of the Flame Cleanse Me spell) falls
beneath the player&#39;s feet to become a mere swampy canvas upon which the player
can paint their will.&lt;/p&gt;
</content>
    </entry>
  
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