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  <title>House of Nettles: #ufo 50</title>
  <id>https://nex-3.com/tag/ufo+50/</id>
  <link href="https://nex-3.com/tag/ufo+50/feed.xml" rel="self"/>
  <link href="https://nex-3.com/tag/ufo+50/" />
  <updated>2025-01-28T05:00:53Z</updated>
    <entry>
      <title>Grimstone patch V1.6.2.4</title>
      <link href="https://eden.care/grimstone-patch-v1624/" rel="alternate"/>
      <id>https://eden.care/grimstone-patch-v1624/</id>
      <published>2025-01-28T05:00:53Z</published>
      <updated>2025-01-28T05:00:53Z</updated>
      <author><name>Eden</name><uri>https://eden.care/</uri></author><category term="ufo 50" label="ufo 50"/><category term="repost" label="repost" /><content type="html">&lt;p&gt;Hey, just wanted to say CONGRATULATIONS (Grimstone was easier before UFO 50 v1.6.2.4) on the Grimstone (Grimstone was easier before UFO 50 v1.6.2.4) CLEAR. I know you&#39;ve been working really hard (It was easier before v1.6.2.4) at it, and I&#39;m happy that you&#39;ve (enemy status effects didn&#39;t work before v1.6.2.4) achieved your goal of completion. I know your journey through (we had trivial rez costs and a full inventory for healing items) the land of Lonestar was filled with ups and downs (it was easier before v1.6.2.4), and I&#39;m (it used to be easier) excited to see (it was easier before) you beat (rezzes cost 4 SP on the map) it (status effects were fake).&lt;/p&gt;

&lt;p&gt;&lt;a href=&#34;https://nex-3.com/blog/grimstone-patch-v1-6-2-4/&#34;&gt;https://steamcommunity.com/games/1147860/announcements/detail/505066838869148612&lt;/a&gt;&lt;/p&gt;

</content>
    </entry>
  
    <entry>
      <title>50 Reviews for UFO 50</title>
      <link href="https://nex-3.com/blog/50-reviews-for-ufo-50/" rel="alternate"/>
      <id>https://nex-3.com/blog/50-reviews-for-ufo-50/</id>
      <published>2025-01-13T09:38:36Z</published>
      <updated>2026-02-25T12:00:39Z</updated>
      <author><name>Natalie Weizenbaum</name>
          <uri>https://nex-3.com/</uri></author><category term="ufo 50" label="ufo 50"/><content type="html">&lt;p&gt;See also my &lt;a href=&#34;https://www.backloggd.com/u/nex3/review/2313903/&#34;&gt;review of the collection itself&lt;/a&gt; on Backloggd.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/01-barbuta.png?v=f85f6ad7d720&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Barbuta&lt;/em&gt;:&lt;/strong&gt; An
appropriate introduction to the collection in more ways than one. Much hay has
been made in my earshot of the &amp;quot;&lt;a href=&#34;https://en.wikipedia.org/wiki/Kaizo&#34;&gt;kaizo&lt;/a&gt;-like&amp;quot; trap in room one, and &lt;em&gt;to a
degree&lt;/em&gt; that&#39;s emblematic of the logic of &lt;em&gt;UFO 50&lt;/em&gt;—it does ask you to take your
lumps and learn what it&#39;s teaching you without focusing overmuch on a concept of
&amp;quot;fairness&amp;quot;—I think it&#39;s not the heart of what either the game or the collection
is about.&lt;/p&gt;
&lt;p&gt;A stronger indication of what&#39;s to come is found in the game&#39;s pacing, the slow
walk speed and deliberately long load times between screens, the way the game is
structured like a search action game but doesn&#39;t have internal saves, asking you
to replay it from scratch each time and thereby map out your preferred route
rather than just passively accumulating everything in one run. Stronger still is
the sense of mystery: even with a cherry in hand, there are rooms I haven&#39;t
found and mechanics I haven&#39;t used. &lt;em&gt;Barbuta&lt;/em&gt; challenges the player to dig
deeper if they so choose, and in doing so presages the deepest puzzles the
collection as a whole has to offer.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/02-bug-hunter.png?v=9fc59581fcf3&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Bug Hunter&lt;/em&gt;:&lt;/strong&gt; My
arc with this game presaged my own personal experience with a lot of &lt;em&gt;UFO 50&lt;/em&gt;.
When I first picked it up, I got so overwhelmed that I put it right back down
and wasn&#39;t sure if I was ever going to go back. Every decision has so many
cascading outcomes that it was hard not to feel like I was drowning in
opportunity costs. But &lt;span class=&#34;mention h-card&#34;&gt;&lt;a class=&#34;p-given-name         u-url u-uid&#34; href=&#34;https://theonly.ciswoman.online/&#34;&gt;Cera&lt;/a&gt;&lt;data class=&#34;p-family-name&#34; value=&#34;Neon&#34;&gt;&lt;/data&gt;&lt;/span&gt; loves it and coached me through the
basics enough that I began to get the hang of it.&lt;/p&gt;
&lt;p&gt;One of my favorite things about &lt;em&gt;UFO 50&lt;/em&gt;, the thing that made it a slam dunk for
my &lt;a href=&#34;https://nex-3.com/2024-oaties&#34;&gt;game of the year&lt;/a&gt;, is the way it gets people swapping hints like they&#39;re all
hanging around a cabinet in an arcade. Almost every single one of these games
had &lt;em&gt;someone&lt;/em&gt; I knew championing it, someone who was also willing to sit down
and help me not only beat it but understand what they saw in it. The true joy of
the collection is the community it inspires.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/03-ninpek.png?v=ddaa9ffe2bd2&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Ninpek&lt;/em&gt;:&lt;/strong&gt; I started
out so bad at &lt;em&gt;Ninpek&lt;/em&gt;, but what really got my goat was that as I kept
attempting it I could feel myself getting better. It&#39;s not fair of it to be so
fair! And the better I got, the more fun I would have just jamming it over and
over again, and the more I jammed it the better I got... I went from “no way am
I golding this” to getting a cherry within a couple weeks, and it felt so good.&lt;/p&gt;
&lt;p&gt;I never actually played a run-and-gun enough to become &lt;em&gt;good&lt;/em&gt; at it before
&lt;em&gt;Ninpek&lt;/em&gt;. Once again, an early illustration of the theme of the collection: the
presentation itself encourages the exploration of new genres that in another
context I&#39;d avoid. Their existence in the collection vouches for the quality of
the games, and in providing a structure to play them with friends and clear
victory and challenge conditions, pushes me to explore them thoroughly and makes
even the experience of failure (an absolutely inevitable part of playing these
games) enjoyable.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/04-paint-chase.png?v=237aa5682052&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Paint Chase&lt;/em&gt;:&lt;/strong&gt; I
started out as bad at this as I was at &lt;em&gt;Ninpek&lt;/em&gt;, but I couldn&#39;t muster the
desire to go back to it enough to get cherry. Even the gold was among the last
things I did in the whole game, despite playing through the games
chronologically at first. Simultaneously too fast- and slow-paced, trying to
juggle all the things I had to pay attention to at once never stopped feeling a
bit like pulling teeth.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/05-magic-garden.png?v=479cb4ea1bb1&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Magic Garden&lt;/em&gt;:&lt;/strong&gt;
An early favorite. Until I got my first cherry, every time I&#39;d boot up &lt;em&gt;UFO 50&lt;/em&gt;
this would be the first game I&#39;d play just for the joy of it. I loved working
out a strategy first to maximize drops for gold and then, with that achieved, to
score well enough to hit cherry without building too much of a backlog and
dying. The two characters are very obviously in love and I will fight you if you
try to tell me otherwise.&lt;/p&gt;
&lt;p&gt;It&#39;s interesting to me that, in a collection with plenty of &amp;quot;arcadey&amp;quot; games,
this is one of the &lt;em&gt;most&lt;/em&gt; arcadey: the play is all constrained to one screen
with no change in setting or mechanics, and scoring all about optimizing the
play of a &lt;em&gt;very&lt;/em&gt; simple system. I&#39;m a little surprised they didn&#39;t go back to
this well more often, especially considering how much of a delight this dip into
it is.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/06-mortol.png?v=7b96037c8c1f&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Mortol&lt;/em&gt;:&lt;/strong&gt; The first
game whose design made me say &amp;quot;holy shit&amp;quot; right out loud. Although nearly every
game in &lt;em&gt;UFO 50&lt;/em&gt; is meticulously designed to great effect, &lt;em&gt;Mortol&lt;/em&gt; stands above
almost all of them in being a work of real genius. It feels both totally outside
real-world design currents even today and entirely plausible for the 80s
(although &#39;84 does seem a bit early for something this complex). The ability to
replay levels and add to your total guys is incredibly engaging, and building up
a sufficient buffer of sacrificial men to attempt the final level in cherry runs
was a deeply satisfying culmination of the meticulous optimization the rest of
the game encourages.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/07-velgress.png?v=bde4e57997fc&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Velgress&lt;/em&gt;:&lt;/strong&gt; Another
early game that started out feeling fiendishly difficult and ended up being a
total joy. This very much feels like it expects to be played like a mobile game
from the golden age, slowly pushing your best height higher in short-term play
sessions in between other activities—a pattern the shared &lt;em&gt;UFO 50&lt;/em&gt; launcher
encourages and rewards. Dying at the very beginning of a new level is undeniably
demoralizing, but runs are quick enough that it&#39;s hard to take too much umbrage.
It&#39;s hard to believe that the designer of &lt;em&gt;Downwell&lt;/em&gt; contributed a game and it
&lt;em&gt;wasn&#39;t&lt;/em&gt; this one.&lt;/p&gt;
&lt;p&gt;The manual scroll in &lt;em&gt;Velgress&lt;/em&gt; is a very clever companion to the dissolving
tiles. You can&#39;t have it be a standard autoscroller because it would suck &lt;em&gt;so&lt;/em&gt;
much to get stuck at the top of the screen with your platform disintegrating,
and at the same time it does give you a bit of grace if you&#39;re at the bottom of
the screen with tiles to spare to actually take a breath and think through your
routing.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/08-zoldath.png?v=4d150613d99f&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Planet Zoldath&lt;/em&gt;:&lt;/strong&gt;
The heart of a randomizer pulled into a game in and of itself. If you&#39;d shown
this to a naïve Natalie and told her it was part of the genesis of procedural
world design she would have believed you. Lacks a bit of depth in the long ends
of the play, but it&#39;s fun to run a few times and not so tough that it overstays
its welcome. The real treasure here is how it fits into the overarching world
that begins to develop among the various sci-fi games produced by UFOSoft.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/09-attactics.png?v=a5e1299880d8&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Attactics&lt;/em&gt;:&lt;/strong&gt; A
tremendously stressful video game that, for a long time, I only ever booted up
with fear and trepidation. It demands so much situational awareness and such
digital swiftness (fingers, not bytes) that I struggled mightily to understand
what to do. Another one where more skilled friends taught me its ways, although
not one I ended up loving so much as quietly accepting as reasonably fun if
sometimes still frustrating.&lt;/p&gt;
&lt;p&gt;My biggest complaint, after all the dust has settled and I&#39;m no longer
struggling with the basic strategy, is the way swapping works. It&#39;s intensely
annoying that you can&#39;t move a unit up without affecting all your intermediate
ranks, but the worst of it is the fact that you can swap a unit backwards but
not forwards, despite those being equivalent maneuvers. The controls are already
hard enough, there&#39;s no need to make it harder arbitrarily!&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/10-devilition.png?v=d966803c4e61&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Devilition&lt;/em&gt;:&lt;/strong&gt; A
very charming premise. Either a skosh too easy or just very in tune with my
strategic mind, because I only ever played two games of it: one that ended with
a trophy, and a second that ended with a cherry. All the same, an extremely
satisfying way to represent a domino effect that I would love to see expanded
upon in something a bit more complex and toothsome (and maybe with less of a
time pressure element).&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/11-kick-club.png?v=74411d6ec0ad&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Kick Club&lt;/em&gt;:&lt;/strong&gt;
Pretty middle-of-the-road as far as the difficult arcade-y games go, this is one
where even my friends who championed it couldn&#39;t make me fall in love. It
doesn&#39;t have the gratifying replayability of &lt;em&gt;Velgress&lt;/em&gt; and the score farming
isn&#39;t as deeply compelling as &lt;em&gt;Ninpek&lt;/em&gt;, but neither do the initial levels feel
as much like a repetitive slog as &lt;em&gt;Paint Chase&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;The level design here really runs the gamut, too. Some of them are really fun to
route—I like the baseballs in the final world a lot especially—while some are
intensely aggravating, feeling like you&#39;re supposed to just memorize a movement
pattern by rote rather than reacting to the level.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/12-avianos.png?v=c5a804ad3a09&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Avianos&lt;/em&gt;:&lt;/strong&gt; This is a
sick one for sure. I ended up starting it while video chatting with a bunch of
strategy gamers and we had a &lt;em&gt;lot&lt;/em&gt; of fun learning the ropes from nearly no
information and eventually powering our way through all five trials. The only
reason I didn&#39;t instantly cherry this was because I wanted to save some for
later, and even then I was only able to hold out for a few days.&lt;/p&gt;
&lt;p&gt;The board game history of the UFOSoft founders gives a very cool in-universe
context to this. It&#39;s very much euro game in flavor, feeling a lot like an early
port of an existing board game to a digital context. Specifically, it feels like
a game made by board game designers who are specifically excited about the
potential of the computer to do things like &amp;quot;automated combat&amp;quot; and &amp;quot;hidden board
states&amp;quot; that just aren&#39;t possible face to face.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/13-mooncat.png?v=4b9d4d524b12&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Mooncat&lt;/em&gt;:&lt;/strong&gt; I adore
the way the controls page completely buries the lede for how bizarre this game
is, but even more than that I adore how good this feels once the controls click
in your brain. It&#39;s insane to describe this as &amp;quot;the sequel to &lt;em&gt;Barbuta&lt;/em&gt;&amp;quot; (I
genuinely wonder if Thorson Petter&#39;s characterization comes from &amp;quot;what sort of
person would be assigned &lt;em&gt;Barbuta 2&lt;/em&gt; and make this&amp;quot;), but it does have the same
sense of mystery with lots of corners to explore and secrets to discover. And
the mood throughout is truly immaculately strange.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/14-bushido-ball.png?v=c55814c36173&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Bushido Ball&lt;/em&gt;:&lt;/strong&gt;
I go back and forth on this one. Sometimes it feels like a compelling game of
lightning-fast strategy, other times it feels basically random. Even after
achieving gold I couldn&#39;t entirely tell if I&#39;m missing mechanics to make the
super and curve shots do something more useful than fly straight at my opponent,
and I&#39;m not ashamed to admit that I got my cherry in the cheesiest way I could
find.&lt;/p&gt;
&lt;p&gt;This is also the first of several PVP games in the collection, all of which left
me really curious how they&#39;d actually feel in a mildly-competitive setting. I&#39;m
not interested (or frankly good) enough to find out myself, but if anyone&#39;s
tried this or any of the others, drop a note in the comments because I&#39;m eager
to hear.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/15-block-koala.png?v=29eb08c1cffb&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Block Koala&lt;/em&gt;:&lt;/strong&gt;
Go soak a bone! The early game of this has been a bit controversial among my
friends for how little tutorializing it does, but I generally enjoy puzzles
where part of the puzzle is figuring out what to even do. I think the level
design here is generally solid, although some levels lean a little too hard on
gotcha moments where you realize you have to unwind your entire solution for my
taste.&lt;/p&gt;
&lt;p&gt;There is a common pattern across this collection of games asking for the
player&#39;s patience. Often this is patience with failure, patience with dying,
patience with learning what the game is trying to teach you. In &lt;em&gt;Block Koala&lt;/em&gt;,
the patience is just being willing to move your guy around the level at an
ambling pace. It&#39;s the sort of game that&#39;s much more palatable if you consider
it to be a bit meditative, or else if you have someone around to chat with while
you play.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/16-camouflage.png?v=bdc712b21501&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Camouflage&lt;/em&gt;:&lt;/strong&gt;
Juxtaposing this game&#39;s ten breezy levels with &lt;em&gt;Block Koala&lt;/em&gt;&#39;s fifty in the
default chronological order is quite surprising. I don&#39;t mind the short
(breezy!) length in and of itself, but I think I would have moved it elsewhere
in the order just to make it feel less strange how tiny this is by comparison. I
do enjoy the puzzles, though—”stealth puzzle” is quite a neat genre, and it
exercises very different parts of the brain than the other puzzle games.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/17-campanella.png?v=d1a7fa457a75&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Campanella&lt;/em&gt;:&lt;/strong&gt;
They somehow managed to encapsulate the feeling of putting on eyeliner in video
game form. This is &lt;em&gt;so fucking hard&lt;/em&gt;, especially past the first world where the
difficulty of the levels starts to pace and then outpace the number of lives you
can readily farm from them. This was the first game where I really didn&#39;t know
whether I &lt;em&gt;could&lt;/em&gt; get the gold, even if I put in the time. But I did keep
putting in the time, and like &lt;em&gt;Ninpek&lt;/em&gt; I somehow did get better on average run
over run. By the time I got the cherry, I&#39;d become quite fond of the way it felt
to fly my little bell and traverse these wacky and colorful spaces, and I could
understand why this was such a hit in-universe.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Campanella&lt;/em&gt; is also a great example of how the hardest games often have the
easiest cherries. Naturally the cherry condition is always strictly harder than
the victory itself, but in &lt;em&gt;Campanella&lt;/em&gt; and a number of other particularly tough
games once you can achieve gold the cherry seems like it&#39;s already within your
grasp. You&#39;ve probably already found a bunch of hidden coffees on the way to
your trophy—after all, each one is fully half an extra life, and you&#39;ll need
those lives if you&#39;re struggling—so how much more work could it really be to
route in the rest of them? This is such a smart choice, and this sort of
thoughtful challenge design is a big part of why I ended up with so many
cherries to my name.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/18-golfaria.png?v=ec98b5d3c055&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Golfaria&lt;/em&gt;:&lt;/strong&gt; While I
think &lt;em&gt;Golf Story&lt;/em&gt; is a slightly better execution on the concept of a &amp;quot;golf RPG&amp;quot;
than this, it&#39;s a concept that can comfortably include multiple entries. Some of
my friends found the early game frustrating, but I liked the challenge of
getting more freedom to roam as I found shot extensions and routed in birdies
and eagles (a lesson I&#39;ve learned from playing these games is that I find
routing particularly fun). Even once I had a comfortable number of shots,
exploring the overworld and earning more power-ups was a lot of fun.&lt;/p&gt;
&lt;p&gt;My big complaint here is that the path to cherry felt sloggy. I never
particularly like the experience of combing an overworld I&#39;ve already mostly
explored for nooks and crannies I happened to have missed, and where other games
with 100% cherry conditions give direction as to where to look you&#39;re absolutely
on your own in &lt;em&gt;Golfaria&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/19-the-big-bell-race.png?v=ac544c2ae1d0&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;The Big
Bell Race&lt;/em&gt;:&lt;/strong&gt; I absolutely cannot hold myself back from calling this &lt;em&gt;Kampanella
Kart&lt;/em&gt;, and I won&#39;t apologize for it. I loved this game the instant I started
playing it, even while I was feeling pretty ambivalent towards &lt;em&gt;Campanella&lt;/em&gt;
itself. The movement feels much freer when you can take a hit or two, and
there&#39;s so much edge to be gained through both skillful movement and clever
planning in the races against AIs that you can breeze through it quickly and
have a good time doing it.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/20-warp-tank.png?v=b7a9dd57c983&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Warptank&lt;/em&gt;:&lt;/strong&gt; My
favorite of the outright puzzle games. Lots of lateral thinking involved in the
trickier bits of figuring out how to navigate, let alone how to grab the secret
treats. The parts of this that are more action-oriented aren&#39;t as interesting to
me, but neither are they terribly intrusive so I&#39;m not complaining.&lt;/p&gt;
&lt;p&gt;The borrowing of the flower motif from &lt;em&gt;Mooncat&lt;/em&gt; is extremely clever, very
neatly solving the problem that &lt;em&gt;Golfaria&lt;/em&gt; suffers from when trying to go for a
cherry without coming anywhere close to giving away the whole game. I find
myself wishing they&#39;d used it even more in later games, but perhaps there&#39;s a
lore reason why that couldn&#39;t be.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/21-waldorf.png?v=9f9e0c8a8848&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Waldorf&#39;s Journey&lt;/em&gt;:&lt;/strong&gt;
Kind of a successor to &lt;em&gt;Mooncat&lt;/em&gt; in the sense that it&#39;s another game (and
certainly not the last!) built around the idea of coming to grips with a strange
movement scheme. My first completion was by the skin of my teeth, and left me
feeling if anything even more confused about the best way to approach motion
across the floating ice platforms that make up this game&#39;s terrain. My second
(again with &lt;span class=&#34;mention h-card&#34;&gt;&lt;a class=&#34;p-given-name         u-url u-uid&#34; href=&#34;https://theonly.ciswoman.online/&#34;&gt;Cera&lt;/a&gt;&lt;data class=&#34;p-family-name&#34; value=&#34;Neon&#34;&gt;&lt;/data&gt;&lt;/span&gt;&#39;s help) ended with a cherry and a comfortable
margin of extra shells and fish in my belly. This still isn&#39;t my favorite, but
it is fundamentally a lot of fun to learn new strategies and then put them in
action to great effect.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/22-porgy.png?v=4ada60957d9c&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Porgy&lt;/em&gt;:&lt;/strong&gt; A search
action game that&#39;s oddly by-the-books for the standards of this collection. The
economizing of which upgrades you bring when does encourage an interesting kind
of risk/reward calculation, although the patience required to spend the time on
an exploratory journey before going back for the upgrades you now know you&#39;ll
need can be frustrating.&lt;/p&gt;
&lt;p&gt;I do appreciate the way the world holds onto certain aspects of its state until
you die, allowing you to open pathways semi-permanently and encouraging you to
explore with caution rather than making sacrificial runs just to get
information. But I wish this were a bit more telegraphed... I spent a lot of
time just resetting to save time getting back to base and unknowingly losing
progress as a result.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/23-onion-delivery.png?v=a5d4290a30bd&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Onion
Delivery&lt;/em&gt;:&lt;/strong&gt; This is the game for which I had the biggest swing in opinion
between starting and finishing it. Plenty of games in the collection started out
hard, but when I started playing &lt;em&gt;Onion Delivery&lt;/em&gt; it felt like licking
sandpaper. The controls are, of course, intentionally obtuse. Even given that, I
had trouble executing actions like strafing that seemed both simple and critical
with the remotest consistency.&lt;/p&gt;
&lt;p&gt;But I kept playing, and &lt;span class=&#34;mention h-card&#34;&gt;&lt;a class=&#34;p-given-name         u-url u-uid&#34; href=&#34;https://eden.care/&#34;&gt;Eden&lt;/a&gt;&lt;data class=&#34;p-family-name&#34; value=&#34;Porter&#34;&gt;&lt;/data&gt;&lt;data class=&#34;u-photo&#34; value=&#34;https://bear-images.sfo2.cdn.digitaloceanspaces.com/fontiago/aa12.webp&#34;&gt;&lt;/data&gt;&lt;/span&gt; kept guiding and encouraging me,
and little by little I started getting an intuition for how to move my little
car and a sense of how the big city was laid out. I could pretty consistently
make it from delivery to delivery with relatively few deaths, and eventually I
managed to last a whole week.&lt;/p&gt;
&lt;p&gt;My cherry run was where I really fell in love with the game. After pointedly
never looking at a map all the way to gold, once I decided to go for cherry I
brought up a conjoined map to which Eden had added a bunch of useful additional
information. After each delivery, I&#39;d plot my exact route to the next stop,
nabbing as many time extensions as possible along the way. This was a blast, and
I quickly had the cherry as well as a lingering desire to play even more.&lt;/p&gt;
&lt;p&gt;Challenging the player to understand and engage with the city map, laid out
organically like a real city with weird little cul-de-sacs and cross streets, is
so smart. I don&#39;t think it&#39;s original to this game, but encapsulating it so
neatly and positioning it as the &amp;quot;next level&amp;quot; challenge after getting a handle
on the controls is still very smart. It certainly helps that the place names and
the visual design of the city are so intensely charming.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/24-caramel-caramel.png?v=9d442698dc45&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Caramel
Caramel&lt;/em&gt;:&lt;/strong&gt; I got to this game at just about the same time I cherried &lt;em&gt;Ninpek&lt;/em&gt;,
and it definitely feels like a suitable upgrade. It&#39;s hard as hell but still fun
enough to lose hours just jamming it over and over trying to eke out a bit more
progress than I made before. I&#39;m not much of a shooting gamer, but as I
mentioned I do love routing, and the points routing for this game is incredibly
deep.&lt;/p&gt;
&lt;p&gt;I think this is probably the game with the biggest ratio of &amp;quot;time to cherry&amp;quot;
versus &amp;quot;length of run&amp;quot; for me in the entire collection. I wasn&#39;t sure I was even
going to be able to get a &lt;em&gt;gold&lt;/em&gt; until I was already on the final row of games,
and I&#39;m still a little bit flabbergasted that I managed a cherry. But when I got
it, it sure did feel good.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/25-party-house.png?v=d0613343c92e&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Party House&lt;/em&gt;:&lt;/strong&gt;
Absolute natbait. I love a deckbuilder, and the particular kinds of resource
management this asks for are both deeply compelling and totally different from
anything I&#39;ve played elsewhere. The scripted scenarios are fun, but they feel
mostly like training for the real meat of the game: the random mode. There are
games that allow for total combo horseshit, games that require extremely precise
fundamentals, and everything in between.&lt;/p&gt;
&lt;p&gt;My only real complaint about this game, if I have to articulate one, is that it
feels much more out of its time than the rest of the collection. To be sure,
there are plenty gentle design anachronisms, but this whole game is wholly
embodying a premise that wouldn&#39;t exist for another couple decades. But even so,
I&#39;d rather be able to play it than not!&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/26-hot-foot.png?v=344795635dc3&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Hot Foot&lt;/em&gt;:&lt;/strong&gt; I found
this much more comprehensible as a versus action game than &lt;em&gt;Bushido Ball&lt;/em&gt;. It&#39;s
still quite difficult, but as I played I grew to understand and appreciate the
strategic depths—which players to pick, how to use the various supers, how to
score multiple hits and avoid getting multihit myself. The co-op mode is a
particular treat, and a fun way to grind for cherry, although I&#39;ll admit again
that in the end I grabbed it on my own by somewhat exploiting the enemy AI.&lt;/p&gt;
&lt;p&gt;This is, however, the first game that &lt;em&gt;really&lt;/em&gt; starts to show the shortcomings
of the &amp;quot;two buttons and a d-pad&amp;quot; restriction imposed by the fictional LX-system
consoles. While the game hums when it&#39;s doing what you want it to, far too much
of the skill is tied up in trying not to switch teammates when you want to pick
up an item or passing the beanbag when you want to slide it at an opponent. I
bet a version of this with two more buttons would be noticeably more fun, and I
say that as someone who generally likes silly and technical input schemes.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/27-divers.png?v=60362ea2f998&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Divers&lt;/em&gt;:&lt;/strong&gt; What some
consider slow about this game I find pleasantly contemplative. It is undeniably
a bare-bones version of the RPG concept, and the lack of any sort of UFOSoft
twist on the formula is a little puzzling, but nevertheless I enjoyed the time I
spent exploring these watery caverns and I found more than a little mystery to
intrigue me in their depths. I will say that I had no problem grabbing a cherry
without ever learning what the point of hammers or shields is, though, which may
speak to a flaw in the design.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/28-rail-heist.png?v=6c103e020c6b&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Rail Heist&lt;/em&gt;:&lt;/strong&gt; An
absolute banger that I picked up and did not put down until I&#39;d reached sixty
stars—something very unusual for how I played &lt;em&gt;UFO 50&lt;/em&gt;, where most of my play
sessions involved bouncing around between all the games I had started but not
yet cherried. An incredible execution on the concept of an 8-bit &lt;em&gt;Hitman&lt;/em&gt;, and
it scratched all the same itches. In some ways the formula is even better—by
keeping the runs short and forbidding mid-level saves, the player is motivated
to actually engage with the think-on-your-feet mechanics and learn to salvage
imperfect runs while still planning and playing towards specific goals. This
tops my list of games in &lt;em&gt;UFO 50&lt;/em&gt; that I want to see elaborated on more, if not
by these devs then by someone taking inspiration from them.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/29-vainger.png?v=bc06367b9b7d&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Vainger&lt;/em&gt;:&lt;/strong&gt; &lt;em&gt;Metroid&lt;/em&gt;
meets &lt;em&gt;VVVVVV&lt;/em&gt;, or as &lt;span class=&#34;mention h-card&#34;&gt;&lt;a class=&#34;p-name         u-url u-uid&#34; href=&#34;https://zandravandra.com/&#34;&gt;Zandra&lt;/a&gt;&lt;data class=&#34;p-nickname&#34; value=&#34;ZandraVandra&#34;&gt;&lt;/data&gt;&lt;data class=&#34;u-photo&#34; value=&#34;https://zandravandra.com/images/1000/10809271/zandravatar_blurry.jpg&#34;&gt;&lt;/data&gt;&lt;/span&gt; pointed out, more accurately
&lt;em&gt;Metroid&lt;/em&gt; meets &lt;em&gt;Metal Storm&lt;/em&gt;. While this definitely has some of the draggy
feeling of the orthodox search action formula, where traversal can get to be a
slog and finding the last few upgrades feels like looking for your lost keys,
mixing and matching your build is very cool and the level design providing
different challenges depending on exactly how you&#39;ve set yourself up is
extremely clever.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/30-rock-on-island.png?v=b87405330346&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Rock On!
Island&lt;/em&gt;:&lt;/strong&gt; Would you believe I&#39;d never played a tower defense game before
playing this? I wasn&#39;t sure how much I&#39;d like it, but it ended up sucking me
right in and getting me hooked. I love going wild with econ in strategy games,
so parsing out exactly how to spend the smallest amount of meat on actually
surviving the first few rounds and the largest on starting to snowball was a
delight, even if it did involve restarting over and over again.&lt;/p&gt;
&lt;p&gt;This game is not without serious flaws, though. The fact that most of the
late-game maps cover multiple tiles makes sense from a need to ramp up the
complexity, but it also fights with the core conceit of the genre—in order to
improve your build, you need to understand why it failed. It&#39;s especially
painful when your avatar&#39;s actions can be critical for either defense or econ,
so you just &lt;em&gt;can&#39;t&lt;/em&gt; hang out and watch the other screen. Many of the hours I
spent on this ended up being lost to rebuilding to the third wave exactly as I
had before, just to try a slightly different arrangement of units to see if they
would fix an issue that happened off-screen.&lt;/p&gt;
&lt;p&gt;Similarly frustrating is the inclusion of four unique units in &lt;em&gt;wave twenty&lt;/em&gt; of
the massive final map. While the flavor purpose is understandable, this map took
me at least a couple hours in its own right to complete the first time, and
needing to redo it after once of those units was more resilient than I could
possibly have known to plan for was deeply demoralizing.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/31-pingolf.png?v=b262c011ce29&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Pingolf&lt;/em&gt;:&lt;/strong&gt; &amp;quot;Pinball
golf&amp;quot; is a beautiful concept beautifully executed. This is so intensely visually
appealing, both in the level design itself and in the pinball-inspired UI around
it, and it lives up to that promise in its play. You can let your ball ricochet
all over the place and eventually make some progress, but as you learn the
levels you learn to set up shots and time your dunks to shave more and more
points off your score. This is a game I could easily play five more level packs
of and enjoy every minute of each of them.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/32-mortol-2.png?v=5343606582dc&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Mortol II&lt;/em&gt;:&lt;/strong&gt; A game
that manages to totally preserve the heart of &lt;em&gt;Mortol&lt;/em&gt; while creating from its
form something totally new and different. If &lt;em&gt;Rail Heist&lt;/em&gt; encapsulates the play
of &lt;em&gt;Hitman&lt;/em&gt;, this encapsulates its level design: a massive world packed chock
full of secrets and interconnections that you gradually begin to understand as
you peel away the layers and move further and further inside. Its real genius is
the way it asks the player to plan their route. 99 guys isn&#39;t enough to win if
you&#39;re exploring everything in every direction, so a victorious run &lt;em&gt;must&lt;/em&gt; plan
a route, and a cherry run must plan one that&#39;s fairly slim.&lt;/p&gt;
&lt;p&gt;The biggest disappointment here is the size. The world is bit smaller than it
feels like it wants to be; once you see the whole thing it feels a bit like it
under-delivers on the initial promise of scope. Despite knowing that these games
generally hewed small, I did kind of expect this to have a second stage or
something like that. But instead I&#39;ll have to hope that some other dev takes up
the inspiration and creates something that could be described as &lt;em&gt;Mortol III&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/33-fist-hell.png?v=c40a1f86f448&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Fist Hell&lt;/em&gt;:&lt;/strong&gt; This
is my least favorite game in the collection that I don&#39;t believe to be actively
bad game design. While &lt;em&gt;UFO 50&lt;/em&gt; has taught me the joys of many genres I hadn&#39;t
been into before, brawlers still just don&#39;t click with how I think. It&#39;s hard
for me to understand why I do well when I do well and what I&#39;m supposed to be
doing when I do poorly. Coupled with the late-game level design which really
seems to fall into &amp;quot;just throw the whole pantry at the player&amp;quot; I found myself
constantly overwhelmed and unhappy. The only reason I even got the trophy was
because I knew if I quit out I&#39;d lose all the progress I already had.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/34-overbold.png?v=f81f47d84814&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Overbold&lt;/em&gt;:&lt;/strong&gt; A
twin-stick shooter without the second stick! It took me a long time to wrap my
head around the controls well enough to rapidly adjust my aim without walking
too far in the wrong direction and slamming into an enemy or a bullet. Most of
my equity came from slamming bomb-related upgrades which didn&#39;t need to be aimed
and took a bunch of pressure off my movement, so it could be argued that I never
really got the hang of the controls at all. While the actual combat sections
here never stopped being kind of stressful, I did come to enjoy the strategy
around when to buy which upgrade—once again evincing my love for routing.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/35-campanella-2.png?v=440568a75b2f&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Campanella 2&lt;/em&gt;:&lt;/strong&gt;
I find this game deeply upsetting, and not just because they followed up my
beloved &lt;em&gt;Campanella&lt;/em&gt; with something so miserable. Even more than its
predecessor, &lt;em&gt;Campanella 2&lt;/em&gt; demands constant precision and high-level execution.
Although you can survive more than one hit, the stream of extra lives—so
generous in retrospect!—has dried up, and the net result is that you have far
less latitude for mistakes in a game with substantially longer runs.&lt;/p&gt;
&lt;p&gt;But that&#39;s not &lt;em&gt;intrinsically&lt;/em&gt; a problem. There are plenty of difficult,
demanding games in this collection that I came to love. The real issue is that
on top of demanding precision, &lt;em&gt;Campanella 2&lt;/em&gt; will also regularly make you lose
runs (sometimes twenty minutes deeper or more) for reason largely or entirely
outside your own control. The resource economy and cherry condition requires you
to explore the map, but the strict fuel limit means that going the wrong way can
kill you stone dead. So you are put in a position where you must decide whether
to go down a certain path, and some of the time doing so will end your run and
some of the time not doing so will end your run, and you have no way to know
which it is.&lt;/p&gt;
&lt;p&gt;The real dagger here is that it doesn&#39;t have to be this way. The game is
salvageable. The core conceit of flying around with campanella physics and
getting out to explore the world is &lt;em&gt;so good&lt;/em&gt;, the exploration is really fun at
first, the upgrades and level designs are compelling... this has everything it
needs to be a great successor to a great game. Just tweak the balance, provide
more ways to refuel, and you&#39;ve got something delightful instead of a horrid
game that I only cherried because I had a run that happened to get lucky.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/36-hyper-contender.png?v=757ad989943c&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Hyper
Contender&lt;/em&gt;:&lt;/strong&gt; Definitely the weirdest of the versus games, but kind of charming
for its strangeness. The conceit here is that all of the characters have a
unique attack &lt;em&gt;and movement&lt;/em&gt; mechanic, with only one character having what you
might describe as a &amp;quot;normal jump&amp;quot;. That character, unsurprisingly, is generally
considered by far the best because she can actually go where you want her to and
she even shoots in a straight line to boot. Which is too bad! I wish they had
&lt;em&gt;all&lt;/em&gt; been weirdos you really had to learn to play with.&lt;/p&gt;
&lt;p&gt;But that&#39;s why the cherry condition is so smart. All three versus games have
different cherry requirements: &lt;em&gt;Bushido Ball&lt;/em&gt; requires winning without
continues, &lt;em&gt;Hot Foot&lt;/em&gt; requires winning by large margins, but &lt;em&gt;Hyper Contender&lt;/em&gt;
is the coolest of all and requires winning with multiple characters. That means
you have to learn to use at least a couple weirdos and engage with the heart of
this game.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/37-valbrace.png?v=2fa61bf72181&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Valbrace&lt;/em&gt;:&lt;/strong&gt; A
pleasantly compelling synthesis of the ideas of an action RPG and a classic
dungeon crawler steeped in mystery and unexplained mechanics. The fact that you
can miss a major (but not necessary!) movement mechanic early on is laudable,
and really serves to re-emphasize how much of the collection as a whole is built
around the concept of word-of-mouth (or more likely -keyboard) communication as
a key factor in making progress.&lt;/p&gt;
&lt;p&gt;I spent a tremendous amount of time while playing this cobbling together maps
for each level, of which I&#39;m quite proud even if they weren&#39;t tremendously
necessary when going for cherry. There&#39;s just something deeply satisfying about
taking a space that feels mysterious and rendering it not just legible but
shareable. It&#39;s part of why I enjoy making wiki contributions as well.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/38-rakshasa.png?v=7696563f577d&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Rakshasa&lt;/em&gt;:&lt;/strong&gt; Another
game that scratched that routing itch real good. The addition of what I called
&amp;quot;little guys&amp;quot;, the green dudes who fly around next to you, is the core of what
elevates this above being just a nice &lt;em&gt;Ghosts &#39;n Goblins&lt;/em&gt;-alike. They help show
you secrets, but you don&#39;t need them to get the secrets, so they serve as a
means of mapping out the space for you. As long as you can keep your little guy
alive (by not getting hit yourself), you&#39;ll learn how to grab everything in the
level even if they&#39;re not around to help you next time. And of course doing so
is also practice in its own right, so eventually you&#39;ve almost always got a
little friend tagging along protecting you from danger. What a charmer!&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/39-star-waspir.png?v=f15b48b8fe73&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Star Waspir&lt;/em&gt;:&lt;/strong&gt;
The only game in which I never even got gold! And not because I didn&#39;t like it,
I&#39;m just quite mediocre at shooting games. I bet if I put as much time into this
as I did &lt;em&gt;Caramel Caramel&lt;/em&gt; I could get at least a trophy, but since it shows up
pretty late in chronological order I just didn&#39;t have as much time to keep going
back, iterating, and getting a little bit better. In the end, I only ever
managed to see Wave 3.1, but I still had fun learning to get that far. It&#39;s the
best I&#39;ve ever gotten at any game like this, so I&#39;m proud of myself!&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Edit:&lt;/strong&gt; Okay, I&#39;m coming back to this one after talking about it with serious
shooting game players and watching friends legitimately try to cherry it. With
this additional context, it&#39;s pretty clear to me now that this game is both way
too hard (particularly Wave 3 which features enemies with massive health pools,
dozens of aimed projectiles on screen at once, &lt;em&gt;and&lt;/em&gt; asteroids that enemies can
hide behind and you have to avoid. The upgrade regimen is incredibly punishing,
and the rewards are stingy—you get enough score multiplier to collect &lt;em&gt;maybe&lt;/em&gt;
three extra lives before the gauntlet begins, or upgrades that are both
temporary and anemic. I think &lt;em&gt;Star Waspir&lt;/em&gt; is in fact not very good.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/40-grimstone.png?v=e6057faa667b&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Grimstone&lt;/em&gt;:&lt;/strong&gt; While
mechanically this is &amp;quot;just&amp;quot; an RPG (albeit one with a clever little timing
minigame for the attack system), it&#39;s a totally competent one and it&#39;s
absolutely packed full of charm. The setting alone (&amp;quot;what if Texas was pulled
into hell&amp;quot;) is really cool, and has the &lt;span class=&#34;mention h-card&#34;&gt;&lt;a class=&#34;p-given-name         u-url u-uid&#34; href=&#34;https://eden.care/&#34;&gt;Eden&lt;/a&gt;&lt;data class=&#34;p-family-name&#34; value=&#34;Porter&#34;&gt;&lt;/data&gt;&lt;data class=&#34;u-photo&#34; value=&#34;https://bear-images.sfo2.cdn.digitaloceanspaces.com/fontiago/aa12.webp&#34;&gt;&lt;/data&gt;&lt;/span&gt; &amp;quot;I grew up in
Texas&amp;quot; stamp of authenticity. And there&#39;s so much care put into the
worldbuilding and the dialog writing. Every one of the eight possible members of
your posse has their own vignette you can find somewhere in the world as well as
their own specific mechanics, so different party compositions feel totally
different. You don&#39;t know what you&#39;re getting when you first choose them, so a
lot of the game is learning what they can do and how to best get them to work
together, just as though you were building a real team.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/41-diskonia.png?v=4426a6da6985&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Lords of
Diskonia&lt;/em&gt;:&lt;/strong&gt; Carom tactics is such a smart idea, and this does a lot with the
unit design to make it feel fresh and interesting all the way through. The enemy
AI definitely feels a bit wonky—&lt;span class=&#34;mention h-card&#34;&gt;&lt;a class=&#34;p-name         u-url u-uid&#34; href=&#34;https://zandravandra.com/&#34;&gt;Zandra&lt;/a&gt;&lt;data class=&#34;p-nickname&#34; value=&#34;ZandraVandra&#34;&gt;&lt;/data&gt;&lt;data class=&#34;u-photo&#34; value=&#34;https://zandravandra.com/images/1000/10809271/zandravatar_blurry.jpg&#34;&gt;&lt;/data&gt;&lt;/span&gt; described it as &amp;quot;like
you&#39;re playing basketball against Michael Jordan but he has scorpions in his
shoes, so sometimes he&#39;s pulling off incredible feats that you could never hope
to match and sometimes he&#39;s just screaming and thrashing around randomly&amp;quot;, which
will live in my brain forever now. I suspect it&#39;s a way to balance for the fact
that a computer is &lt;em&gt;capable&lt;/em&gt; of lining up arbitrarily good ricochets so it has
to make bad decisions to make the game winnable, but I did find it maybe a bit
too easy in the end—especially considering how much of an edge you can get on
top of the tactics by just being better at navigating the overworld.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/42-night-manor.png?v=87954c0a1100&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Night Manor&lt;/em&gt;:&lt;/strong&gt;
The visual design here hits the part of my brain that imprinted on early
Humongous Entertainment games just right, while the horror story brings joy to
my more adult sensibilities. This is cool, it&#39;s creepy, and it tells its
story—both the narrative of what happened and the underlying themes of the rot
that already existed within this particular house—very effectively. As is
inevitable with a point-and-click, there are moments where things that would
work in reality don&#39;t work in the game, but overall this is one of the better
short-form horror games I&#39;ve played, and I&#39;ve played more than a handful.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/43-elfazars-hat.png?v=ff95bc6dcdc9&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Elfazar&#39;s
Hat&lt;/em&gt;:&lt;/strong&gt; While this may not be as meaty as the other shooters in the collection,
I found it to be a lot of fun. It&#39;s not too tough, but the combination of cherry
condition and bonus minigame gave me a nice bit of room to optimize without ever
wearing out its welcome.&lt;/p&gt;
&lt;p&gt;I like the design of the upgrades here a lot, especially because the &lt;em&gt;way&lt;/em&gt;
they&#39;re useful varies so much from upgrade to upgrade: shot is the best but you
only ever want one and a partial is nearly useless, option is decent partial and
pretty good full but never crucial, health is good in partial repeatedly but
only if you&#39;ve lost life, shield is good repeatedly but only at full, and bomb
is never good. It makes figuring out which cards you want when and what you
should hold out for a fun little minigame even when you&#39;re doing the early
levels that you have down pat.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/44-pilot-quest.png?v=b7fabb39350a&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Pilot Quest&lt;/em&gt;:&lt;/strong&gt;
As an idle game, this feels oddly curtailed, with its resource generation curve
capping out at relatively few upgrades and really only requiring a handful of
waiting periods—odd in a collection where there are so many other games to play
while waiting. The exploration segments are a bit more fun, with a fair amount
of reward to learning the lay of the land and where to go to maximize your time
early on or to maximize your rewards later. But on the whole, this was never
really &lt;em&gt;that&lt;/em&gt; fun to play moment to moment.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/45-mini-and-max.png?v=fb10e8beecd9&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Mini &amp;amp; Max&lt;/em&gt;:&lt;/strong&gt; I
played this whole game side by side with &lt;span class=&#34;mention h-card&#34;&gt;&lt;a class=&#34;p-name         u-url u-uid&#34; href=&#34;https://seaslug.garden/&#34;&gt;Liz&lt;/a&gt;&lt;data class=&#34;p-nickname&#34; value=&#34;JhoiraArtificer&#34;&gt;&lt;/data&gt;&lt;data class=&#34;u-photo&#34; value=&#34;https://seaslug.garden/wp-content/uploads/2024/09/lizseal-1024x1024.webp&#34;&gt;&lt;/data&gt;&lt;/span&gt;, with her taking
notes while I ran the controls, and we had a blast. The constantly increasing
scope of the game is so cool, and it does a fantastic job of filling out the
space with fun stuff to do and interesting people to talk to. Like &lt;em&gt;Grimstone&lt;/em&gt;,
much of what makes this game excellent is just the writing and world design, but
it has the added benefit of the exploration of finding that writing being novel
and exciting in and of itself. And to be completely honest: I always have a soft
spot for games that get me to take notes.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/46-combatants.png?v=38df256bc85a&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Combatants&lt;/em&gt;:&lt;/strong&gt;
This game is neck and neck with &lt;em&gt;Campanella 2&lt;/em&gt; for my least favorite game in the
collection. It&#39;s miserable to a similar degree, but for very different reasons.
It&#39;s a real-time strategy game where your units are all blithering idiots who
rarely do what you say and never what you want, playing against an enemy with
superior numbers &lt;em&gt;and&lt;/em&gt; superior strength. There are ways to win, of course, but
they all rely on some combination of exploiting holes in the AI (both your
enemies&#39; and your allies&#39;) and sheer luck.&lt;/p&gt;
&lt;p&gt;On top of that, the controls are absolutely horrendous, somehow even worse than
you&#39;d expect from an RTS on a two-button system. To command your ants, you have
to open a sub-menu which does not pause the game and navigate it with the d-pad.
Because time is always in short supply, you have to do this at speed, often just
before moving your avatar elsewhere. If you press the d-pad to move even
slightly before releasing the menu button, you&#39;ll send a different command than
you expected and likely ruin your whole run.&lt;/p&gt;
&lt;p&gt;Unlike &lt;em&gt;Campanella 2&lt;/em&gt;, this game is totally unsalvageable. There&#39;s nothing good
to be had here. That said, at least it&#39;s mercifully short and not too hard to
cherry once you know the right AI exploits. I&#39;m genuinely not sure how these two
rancid games made their way into an otherwise tremendouso collection.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/47-quibble-racing.png?v=bc9dc9ff7714&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Quibble
Racing&lt;/em&gt;:&lt;/strong&gt; A vapid game that&#39;s all about playing the random number generator
slot machine and seeing what happens. There are a few ways to put a finger on
the scale, and with enough care they could have made this into something
genuinely strategic around accumulating and using knowledge. But they&#39;re not
consistent enough to make doing well better than a slightly-weighted die roll.&lt;/p&gt;
&lt;p&gt;But for all its lack of substance, this is still fun. The writing and visual
design when you interact with various merchants and other characters are
entirely charming, and despite being random you can pretty readily beat the game
before it wears out its welcome. It&#39;s cotton candy: very sweet, mostly air, but
still a fun treat every now and again.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/48-seaside-drive.png?v=e59373755a66&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Seaside
Drive&lt;/em&gt;:&lt;/strong&gt; The last real banger UFOSoft ever made. This is extremely stylish
&lt;em&gt;and&lt;/em&gt; extremely smart. Combining the drift-to-charge mechanic with the idea that
your direction of movement controls your gun gives this a tremendous amount of
mechanical depth before it even has any level design, and then the levels really
optimize for creation tension and release in how you position and move your car.
This isn&#39;t terribly long nor is it terribly difficult, but it&#39;s screamingly fun
and it&#39;s one of the big reasons I&#39;ll consider booting &lt;em&gt;UFO 50&lt;/em&gt; back up for a few
minutes long after I officially consider it finished.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/49-campanella-3.png?v=cde0b4f407a4&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Campanella 3&lt;/em&gt;:&lt;/strong&gt;
Playing all the games up to this point really gives context for how cool the
2D-3D effect this is going for comes off in a way that&#39;s hard to get for people
like me who are used to modern graphics cards. The final full shooter in the
collection is definitely not my favorite, but it&#39;s pretty entertaining and
&lt;em&gt;very&lt;/em&gt; novel. The biggest issue is that it indexes extremely heavily on
memorizing the enemy patterns for each wave, so that in the end the first few
stages are relying more on memory than actual execution.&lt;/p&gt;
&lt;p&gt;On average, the &lt;em&gt;Campanella&lt;/em&gt; series was average.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/50-cyber-owls.png?v=117fcd008f00&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Cyber Owls&lt;/em&gt;:&lt;/strong&gt; A
suitably weird game to end the collection on, given the in-universe implication
that UFOSoft bet big on it and lost their shirts. This game has high highs and
low lows. The writing is great, the visual design more lush than any other game
in the collection, and the fictional media tie-in is actually a pitch-perfect
parody of 80s/90s badass anthropomorphic animal cartoons. The game&#39;s mechanics
are all over the place—the conceit is that each of the four members of the avian
secret agent squad star in their own genre of game, as well as a fifth tactics
game to rescue captured teammates—but most of them are a lot of fun. The tactics
game is easier with some characters than others but a pretty decent little
design, the rail shooter has a surprising amount of depth to it, and I had fun
learning the waves of the bike shooter. Brawlers, as mentioned, are not my thing
but I didn&#39;t find this one particularly offensive.&lt;/p&gt;
&lt;p&gt;And then there&#39;s the stealth game. The stealth game is &lt;em&gt;bad&lt;/em&gt;. I was so excited
when I booted it up and saw a &lt;em&gt;Metal Gear&lt;/em&gt; riff, but it&#39;s a nightmare to
actually play. The logic by which enemies see or don&#39;t see you is totally
incomprehensible—I had three people in group chat all tossing out theories as to
how it worked, only to have each of the theories disproven by a clear
counterexample that worked the opposite way. In the end we could only shrug our
shoulders and say &amp;quot;I guess sometimes they just notice you and other times they
don&#39;t&amp;quot;. The only saving grace is that the guards are pretty bad at actually
shooting you when you&#39;re seen, but that&#39;s mitigated by the fact that the spy
only has two hit points.&lt;/p&gt;
&lt;p&gt;The overall arc of the game is to play each of the four segments, accumulating
as many points as possible in each one to get extra lives which you can then
bring with you into the final segment. There&#39;s no tactics minigame to rescue
agents in this final segment, so those lives are important, especially since
spending them is the brawler&#39;s main damage mitigation strategy in the final boss
fight. So imagine my shock when I learned that the cherry condition for this
game is to have &lt;em&gt;no one die, ever&lt;/em&gt;. When going for cherry, points don&#39;t matter,
extra lives don&#39;t matter, the only thing that matters is playing as cautiously
as possible at every turn. I just don&#39;t get it, and learning that was a bit of a
sad ending to an otherwise wonderful experience playing &lt;em&gt;UFO 50&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://nex-3.com/assets/160/51-miasma-tower.png?v=32582cd62ab3&#34; class=&#34;ufo-disk&#34;&gt; &lt;strong&gt;&lt;em&gt;Miasma Tower&lt;/em&gt;:&lt;/strong&gt;
A really lovely and crushingly sad little coda to the rest of the game that
gives context to the dribs and drabs of lore (and offhand lines in games you
don&#39;t even realize are lore) throughout the rest of the collection. My friends
who have worked in the games industry were hit particularly hard by this, but I
think we can all see in our own lives the echoes of the way capitalism
commodifies, infests, and ultimately hollows out art. The collection takes on
new emotional weight once you know this context, and it encourages the player to
start thinking of the games in terms of the people who created them—first the
fictional people who you&#39;ve come to know through this experience, and then the
real people who actually exist. This is a wonderful habit to instill in those
who care about the medium.&lt;/p&gt;
&lt;h2 id=&#34;the-final-ranking&#34;&gt;The Final Ranking&lt;/h2&gt;
&lt;div class=&#34;image-grid pixelated-images&#34; style=&#34;--images-per-row: 10; --min-content: 32px; --gap: 8px&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/28-rail-heist.png?v=6c103e020c6b&#34; alt=&#34;Rail Heist&#34; title=&#34;Rail Heist&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/25-party-house.png?v=d0613343c92e&#34; alt=&#34;Party House&#34; title=&#34;Party House&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/06-mortol.png?v=7b96037c8c1f&#34; alt=&#34;Mortol&#34; title=&#34;Mortol&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/45-mini-and-max.png?v=fb10e8beecd9&#34; alt=&#34;Mini &amp;amp; Max&#34; title=&#34;Mini &amp;amp; Max&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/32-mortol-2.png?v=5343606582dc&#34; alt=&#34;Mortol II&#34; title=&#34;Mortol II&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/12-avianos.png?v=c5a804ad3a09&#34; alt=&#34;Avianos&#34; title=&#34;Avianos&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/48-seaside-drive.png?v=e59373755a66&#34; alt=&#34;Seaside Drive&#34; title=&#34;Seaside Drive&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/31-pingolf.png?v=b262c011ce29&#34; alt=&#34;Pingolf&#34; title=&#34;Pingolf&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/17-campanella.png?v=d1a7fa457a75&#34; alt=&#34;Campanella&#34; title=&#34;Campanella&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/03-ninpek.png?v=ddaa9ffe2bd2&#34; alt=&#34;Ninpek&#34; title=&#34;Ninpek&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/42-night-manor.png?v=87954c0a1100&#34; alt=&#34;Night Manor&#34; title=&#34;Night Manor&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/40-grimstone.png?v=e6057faa667b&#34; alt=&#34;Grimstone&#34; title=&#34;Grimstone&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/23-onion-delivery.png?v=a5d4290a30bd&#34; alt=&#34;Onion Delivery&#34; title=&#34;Onion Delivery&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/41-diskonia.png?v=4426a6da6985&#34; alt=&#34;Lords of Diskonia&#34; title=&#34;Lords of Diskonia&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/24-caramel-caramel.png?v=9d442698dc45&#34; alt=&#34;Caramel Caramel&#34; title=&#34;Caramel Caramel&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/05-magic-garden.png?v=479cb4ea1bb1&#34; alt=&#34;Magic Garden&#34; title=&#34;Magic Garden&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/20-warp-tank.png?v=b7a9dd57c983&#34; alt=&#34;Warptank&#34; title=&#34;Warptank&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/13-mooncat.png?v=4b9d4d524b12&#34; alt=&#34;Mooncat&#34; title=&#34;Mooncat&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/01-barbuta.png?v=f85f6ad7d720&#34; alt=&#34;Barbuta&#34; title=&#34;Barbuta&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/02-bug-hunter.png?v=9fc59581fcf3&#34; alt=&#34;Bug Hunter&#34; title=&#34;Bug Hunter&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/18-golfaria.png?v=ec98b5d3c055&#34; alt=&#34;Golfaria&#34; title=&#34;Golfaria&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/43-elfazars-hat.png?v=ff95bc6dcdc9&#34; alt=&#34;Elfazar&#39;s Hat&#34; title=&#34;Elfazar&#39;s Hat&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/30-rock-on-island.png?v=b87405330346&#34; alt=&#34;Rock On! Island&#34; title=&#34;Rock On! Island&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/37-valbrace.png?v=2fa61bf72181&#34; alt=&#34;Valbrace&#34; title=&#34;Valbrace&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/07-velgress.png?v=bde4e57997fc&#34; alt=&#34;Velgress&#34; title=&#34;Velgress&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/10-devilition.png?v=d966803c4e61&#34; alt=&#34;Devilition&#34; title=&#34;Devilition&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/38-rakshasa.png?v=7696563f577d&#34; alt=&#34;Rakshasa&#34; title=&#34;Rakshasa&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/16-camouflage.png?v=bdc712b21501&#34; alt=&#34;Camouflage&#34; title=&#34;Camouflage&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/19-the-big-bell-race.png?v=ac544c2ae1d0&#34; alt=&#34;The Big Bell Race&#34; title=&#34;The Big Bell Race&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/29-vainger.png?v=bc06367b9b7d&#34; alt=&#34;Vainger&#34; title=&#34;Vainger&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/49-campanella-3.png?v=cde0b4f407a4&#34; alt=&#34;Campanella 3&#34; title=&#34;Campanella 3&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/50-cyber-owls.png?v=117fcd008f00&#34; alt=&#34;Cyber Owls&#34; title=&#34;Cyber Owls&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/26-hot-foot.png?v=344795635dc3&#34; alt=&#34;Hot Foot&#34; title=&#34;Hot Foot&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/15-block-koala.png?v=29eb08c1cffb&#34; alt=&#34;Block Koala&#34; title=&#34;Block Koala&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/22-porgy.png?v=4ada60957d9c&#34; alt=&#34;Porgy&#34; title=&#34;Porgy&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/09-attactics.png?v=a5e1299880d8&#34; alt=&#34;Attactics&#34; title=&#34;Attactics&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/44-pilot-quest.png?v=b7fabb39350a&#34; alt=&#34;Pilot Quest&#34; title=&#34;Pilot Quest&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/11-kick-club.png?v=74411d6ec0ad&#34; alt=&#34;Kick Club&#34; title=&#34;Kick Club&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/21-waldorf.png?v=9f9e0c8a8848&#34; alt=&#34;Waldorf&#39;s Journey&#34; title=&#34;Waldorf&#39;s Journey&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/36-hyper-contender.png?v=757ad989943c&#34; alt=&#34;Hyper Contender&#34; title=&#34;Hyper Contender&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/27-divers.png?v=60362ea2f998&#34; alt=&#34;Divers&#34; title=&#34;Divers&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/34-overbold.png?v=f81f47d84814&#34; alt=&#34;Overbold&#34; title=&#34;Overbold&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/47-quibble-racing.png?v=bc9dc9ff7714&#34; alt=&#34;Quibble Racing&#34; title=&#34;Quibble Racing&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/14-bushido-ball.png?v=c55814c36173&#34; alt=&#34;Bushido Ball&#34; title=&#34;Bushido Ball&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/08-zoldath.png?v=4d150613d99f&#34; alt=&#34;Planet Zoldath&#34; title=&#34;Planet Zoldath&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/39-star-waspir.png?v=f15b48b8fe73&#34; alt=&#34;Star Waspir&#34; title=&#34;Star Waspir&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/04-paint-chase.png?v=237aa5682052&#34; alt=&#34;Paint Chase&#34; title=&#34;Paint Chase&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/33-fist-hell.png?v=c40a1f86f448&#34; alt=&#34;Fist Hell&#34; title=&#34;Fist Hell&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/46-combatants.png?v=38df256bc85a&#34; alt=&#34;Combatants&#34; title=&#34;Combatants&#34;&gt;
  &lt;img src=&#34;https://nex-3.com/assets/160/35-campanella-2.png?v=440568a75b2f&#34; alt=&#34;Campanella 2&#34; title=&#34;Campanella 2&#34;&gt;
&lt;/div&gt;
&lt;h2 id=&#34;tier-list&#34;&gt;Tier List&lt;/h2&gt;
&lt;dl class=&#34;tier-list pixelated-images&#34; style=&#34;--items-per-row: 13; --min-content: 32px&#34;&gt;
  &lt;dt&gt;S&lt;/dt&gt;
  &lt;dd&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/28-rail-heist.png?v=6c103e020c6b&#34; alt=&#34;Rail Heist&#34; title=&#34;Rail Heist&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/25-party-house.png?v=d0613343c92e&#34; alt=&#34;Party House&#34; title=&#34;Party House&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/06-mortol.png?v=7b96037c8c1f&#34; alt=&#34;Mortol&#34; title=&#34;Mortol&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/45-mini-and-max.png?v=fb10e8beecd9&#34; alt=&#34;Mini &amp;amp; Max&#34; title=&#34;Mini &amp;amp; Max&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/32-mortol-2.png?v=5343606582dc&#34; alt=&#34;Mortol II&#34; title=&#34;Mortol II&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/12-avianos.png?v=c5a804ad3a09&#34; alt=&#34;Avianos&#34; title=&#34;Avianos&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/48-seaside-drive.png?v=e59373755a66&#34; alt=&#34;Seaside Drive&#34; title=&#34;Seaside Drive&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/31-pingolf.png?v=b262c011ce29&#34; alt=&#34;Pingolf&#34; title=&#34;Pingolf&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/17-campanella.png?v=d1a7fa457a75&#34; alt=&#34;Campanella&#34; title=&#34;Campanella&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/03-ninpek.png?v=ddaa9ffe2bd2&#34; alt=&#34;Ninpek&#34; title=&#34;Ninpek&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/42-night-manor.png?v=87954c0a1100&#34; alt=&#34;Night Manor&#34; title=&#34;Night Manor&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/40-grimstone.png?v=e6057faa667b&#34; alt=&#34;Grimstone&#34; title=&#34;Grimstone&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/23-onion-delivery.png?v=a5d4290a30bd&#34; alt=&#34;Onion Delivery&#34; title=&#34;Onion Delivery&#34;&gt;
  &lt;/dd&gt;
  &lt;dt&gt;A&lt;/dt&gt;
  &lt;dd&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/41-diskonia.png?v=4426a6da6985&#34; alt=&#34;Lords of Diskonia&#34; title=&#34;Lords of Diskonia&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/24-caramel-caramel.png?v=9d442698dc45&#34; alt=&#34;Caramel Caramel&#34; title=&#34;Caramel Caramel&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/05-magic-garden.png?v=479cb4ea1bb1&#34; alt=&#34;Magic Garden&#34; title=&#34;Magic Garden&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/20-warp-tank.png?v=b7a9dd57c983&#34; alt=&#34;Warptank&#34; title=&#34;Warptank&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/13-mooncat.png?v=4b9d4d524b12&#34; alt=&#34;Mooncat&#34; title=&#34;Mooncat&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/01-barbuta.png?v=f85f6ad7d720&#34; alt=&#34;Barbuta&#34; title=&#34;Barbuta&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/02-bug-hunter.png?v=9fc59581fcf3&#34; alt=&#34;Bug Hunter&#34; title=&#34;Bug Hunter&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/18-golfaria.png?v=ec98b5d3c055&#34; alt=&#34;Golfaria&#34; title=&#34;Golfaria&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/43-elfazars-hat.png?v=ff95bc6dcdc9&#34; alt=&#34;Elfazar&#39;s Hat&#34; title=&#34;Elfazar&#39;s Hat&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/30-rock-on-island.png?v=b87405330346&#34; alt=&#34;Rock On! Island&#34; title=&#34;Rock On! Island&#34;&gt;
  &lt;/dd&gt;
  &lt;dt&gt;B&lt;/dt&gt;
  &lt;dd&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/37-valbrace.png?v=2fa61bf72181&#34; alt=&#34;Valbrace&#34; title=&#34;Valbrace&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/07-velgress.png?v=bde4e57997fc&#34; alt=&#34;Velgress&#34; title=&#34;Velgress&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/10-devilition.png?v=d966803c4e61&#34; alt=&#34;Devilition&#34; title=&#34;Devilition&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/38-rakshasa.png?v=7696563f577d&#34; alt=&#34;Rakshasa&#34; title=&#34;Rakshasa&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/16-camouflage.png?v=bdc712b21501&#34; alt=&#34;Camouflage&#34; title=&#34;Camouflage&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/19-the-big-bell-race.png?v=ac544c2ae1d0&#34; alt=&#34;The Big Bell Race&#34; title=&#34;The Big Bell Race&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/29-vainger.png?v=bc06367b9b7d&#34; alt=&#34;Vainger&#34; title=&#34;Vainger&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/49-campanella-3.png?v=cde0b4f407a4&#34; alt=&#34;Campanella 3&#34; title=&#34;Campanella 3&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/50-cyber-owls.png?v=117fcd008f00&#34; alt=&#34;Cyber Owls&#34; title=&#34;Cyber Owls&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/26-hot-foot.png?v=344795635dc3&#34; alt=&#34;Hot Foot&#34; title=&#34;Hot Foot&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/15-block-koala.png?v=29eb08c1cffb&#34; alt=&#34;Block Koala&#34; title=&#34;Block Koala&#34;&gt;
  &lt;/dd&gt;
  &lt;dt&gt;C&lt;/dt&gt;
  &lt;dd&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/22-porgy.png?v=4ada60957d9c&#34; alt=&#34;Porgy&#34; title=&#34;Porgy&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/09-attactics.png?v=a5e1299880d8&#34; alt=&#34;Attactics&#34; title=&#34;Attactics&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/44-pilot-quest.png?v=b7fabb39350a&#34; alt=&#34;Pilot Quest&#34; title=&#34;Pilot Quest&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/11-kick-club.png?v=74411d6ec0ad&#34; alt=&#34;Kick Club&#34; title=&#34;Kick Club&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/21-waldorf.png?v=9f9e0c8a8848&#34; alt=&#34;Waldorf&#39;s Journey&#34; title=&#34;Waldorf&#39;s Journey&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/36-hyper-contender.png?v=757ad989943c&#34; alt=&#34;Hyper Contender&#34; title=&#34;Hyper Contender&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/27-divers.png?v=60362ea2f998&#34; alt=&#34;Divers&#34; title=&#34;Divers&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/34-overbold.png?v=f81f47d84814&#34; alt=&#34;Overbold&#34; title=&#34;Overbold&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/47-quibble-racing.png?v=bc9dc9ff7714&#34; alt=&#34;Quibble Racing&#34; title=&#34;Quibble Racing&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/14-bushido-ball.png?v=c55814c36173&#34; alt=&#34;Bushido Ball&#34; title=&#34;Bushido Ball&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/08-zoldath.png?v=4d150613d99f&#34; alt=&#34;Planet Zoldath&#34; title=&#34;Planet Zoldath&#34;&gt;
  &lt;/dd&gt;
  &lt;dt&gt;D&lt;/dt&gt;
  &lt;dd&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/39-star-waspir.png?v=f15b48b8fe73&#34; alt=&#34;Star Waspir&#34; title=&#34;Star Waspir&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/04-paint-chase.png?v=237aa5682052&#34; alt=&#34;Paint Chase&#34; title=&#34;Paint Chase&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/33-fist-hell.png?v=c40a1f86f448&#34; alt=&#34;Fist Hell&#34; title=&#34;Fist Hell&#34;&gt;
  &lt;/dd&gt;
  &lt;dt&gt;F&lt;/dt&gt;
  &lt;dd&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/46-combatants.png?v=38df256bc85a&#34; alt=&#34;Combatants&#34; title=&#34;Combatants&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/160/35-campanella-2.png?v=440568a75b2f&#34; alt=&#34;Campanella 2&#34; title=&#34;Campanella 2&#34;&gt;
  &lt;/dd&gt;
&lt;/dl&gt;
</content>
    </entry>
  
    <entry>
      <title>concept: _UFO 50_ max cherries speed run</title>
      <link href="https://nex-3.com/blog/concept-ufo-50-max-cherries/" rel="alternate"/>
      <id>https://nex-3.com/blog/concept-ufo-50-max-cherries/</id>
      <published>2025-01-07T07:41:58Z</published>
      <updated>2025-01-07T07:41:58Z</updated>
      <author><name>Natalie Weizenbaum</name>
          <uri>https://nex-3.com/</uri></author><category term="ufo 50" label="ufo 50"/><category term="speedrunning" label="speedrunning"/><content type="html">&lt;p&gt;Obviously &amp;quot;All Cherries&amp;quot; as a category is essentially infeasible due to games
like &lt;em&gt;Rail Heist&lt;/em&gt;, &lt;em&gt;Rock On! Island&lt;/em&gt;, and &lt;em&gt;Grimstone&lt;/em&gt; taking over on the order
of hours individually, but just choosing a subset of games feels very arbitrary.
So instead, maybe select a chunk of time arbitrarily (two hours? three?) and say
&amp;quot;the best run is the one that gets the most cherries within this time&amp;quot;. That
way, if a given game gets a way faster strategy, it can be routed in; there&#39;s
also a lot of toothsome choice between which of the games you do or do not
include, maybe even with differences between runners&lt;/p&gt;
</content>
    </entry>
  
    <entry>
      <title>2024 Oaties</title>
      <link href="https://nex-3.com/blog/2024-oaties/" rel="alternate"/>
      <id>https://nex-3.com/blog/2024-oaties/</id>
      <published>2025-01-02T06:23:31Z</published>
      <updated>2026-01-01T09:06:31Z</updated>
      <author><name>Natalie Weizenbaum</name>
          <uri>https://nex-3.com/</uri></author><category term="oaties" label="oaties"/><category term="i saw the tv glow" label="i saw the tv glow"/><category term="ufo 50" label="ufo 50"/><content type="html">&lt;p&gt;With 2024 &lt;a href=&#34;https://nex-3.com/blog/hot-take-december-should-not&#34;&gt;truly over&lt;/a&gt; and finding myself with the day off work, I want to take
the time to write a retrospective of the media I enjoyed over the past year. I
like &amp;quot;best of the year&amp;quot; decisions as a driving force for this sort of
retrospective not necessarily because it matters all that much what gets chosen,
but because putting disparate works of art that I like for very different
reasons up against one another inspires me to focus on what specifically I value
about each of them and how I prioritize my values.&lt;/p&gt;
&lt;p&gt;In addition to picking favorites, I&#39;m going to post my updated of-the-year lists
for both films and games. These are living lists I&#39;ve been curating for years in
which I choose my favorite example of the medium for &lt;em&gt;each&lt;/em&gt; year&lt;sup class=&#34;footnote-ref&#34;&gt;&lt;a href=&#34;https://nex-3.com/blog/2024-oaties/#fn1&#34; id=&#34;fnref1&#34;&gt;[1]&lt;/a&gt;&lt;/sup&gt;. This helps
mitigate the problem that I don&#39;t ever see or play everything in a given year
and so my &amp;quot;best of the year&amp;quot; at the time is never going to be fully-informed,
and it gives me a better perspective into years long past as I explore what they
have to offer. Historically, I&#39;ve updated these lists throughout the year as I
watch particularly good films, but for most of this year I&#39;ve been saving the
updates to do right now. It&#39;s a fun way to look back on what the year has
brought to my doorstep and how my tastes have changed.&lt;/p&gt;
&lt;h2 id=&#34;film&#34;&gt;Film&lt;/h2&gt;
&lt;p&gt;I don&#39;t have concrete numbers prior to the first full year I was using
Letterboxd, 2019, but I&#39;m pretty confident 2024 was my lifetime high-water-mark
for most films watched (so far) with fully 251 films under my belt. 2019 was my
previous high point, in a year during which I was walking to &lt;a href=&#34;https://scarecrowvideo.org/&#34;&gt;Scarecrow&lt;/a&gt; every
week and really starting to ramp up my independent theater attendance with &lt;span class=&#34;mention h-card&#34;&gt;&lt;a class=&#34;p-name         u-url u-uid&#34; href=&#34;https://soundretro.co/&#34;&gt;Christa&lt;/a&gt;&lt;data class=&#34;p-nickname&#34; value=&#34;OhPoorPup&#34;&gt;&lt;/data&gt;&lt;/span&gt; and &lt;span class=&#34;mention h-card&#34;&gt;&lt;a class=&#34;p-name         u-url u-uid&#34; href=&#34;https://seaslug.garden/&#34;&gt;Liz&lt;/a&gt;&lt;data class=&#34;p-nickname&#34; value=&#34;JhoiraArtificer&#34;&gt;&lt;/data&gt;&lt;data class=&#34;u-photo&#34; value=&#34;https://seaslug.garden/wp-content/uploads/2024/09/lizseal-1024x1024.webp&#34;&gt;&lt;/data&gt;&lt;/span&gt;. The pandemic brought that all
crashing down. In 2020, I only watched 139 films; in 2021 and 2022 I didn&#39;t even
hit a hundred.&lt;/p&gt;
&lt;p&gt;Part of this was just where my attention was at. I was more focused on video
games in those years for my leisure activity, and in 2022 in particular I got
deep into helping out with the &lt;em&gt;Elden Ring&lt;/em&gt; wiki. But I missed film, and it felt
like something else the pandemic—and the &lt;a href=&#34;https://nex-3.com/blog/covid-denialism&#34;&gt;total lack of mitigating behavior&lt;/a&gt; on
the part of the general public—had taken from me. Starting to dig back into film
last year and going so deep this year has been a healing experience, especially
since so many of the films I&#39;ve seen have been with dear friends and a few have
even been in the theater (with a heavy-duty mask on, of course).&lt;/p&gt;
&lt;p&gt;There are a few focuses of my film watching this year. The director I watched
the most of was Orson Welles (&lt;a href=&#34;https://letterboxd.com/nex3/film/othello-1951/&#34;&gt;&lt;em&gt;Othello&lt;/em&gt;&lt;/a&gt;, &lt;a href=&#34;https://letterboxd.com/nex3/film/f-for-fake/2/&#34;&gt;&lt;em&gt;F for Fake&lt;/em&gt;&lt;/a&gt; for the third time,
&lt;a href=&#34;https://letterboxd.com/nex3/film/the-lady-from-shanghai/&#34;&gt;&lt;em&gt;The Lady from Shanghai&lt;/em&gt;&lt;/a&gt;, and &lt;a href=&#34;https://letterboxd.com/nex3/film/touch-of-evil/&#34;&gt;&lt;em&gt;Touch of Evil&lt;/em&gt;&lt;/a&gt;—almost all films that are
brilliant in their way but also somehow compromised, except for &lt;em&gt;F for Fake&lt;/em&gt;,
which is perfect). But the director that really crystallized the most for me was
Sidney Lumet. I only watched two of his films this year, &lt;a href=&#34;https://letterboxd.com/nex3/film/fail-safe/&#34;&gt;&lt;em&gt;Fail Safe&lt;/em&gt;&lt;/a&gt; and &lt;a href=&#34;https://letterboxd.com/nex3/film/the-anderson-tapes/&#34;&gt;&lt;em&gt;The
Anderson Tapes&lt;/em&gt;&lt;/a&gt;, but they got me to look back on the incredible quality and the
sheer variety of everything else he&#39;s done and realize that he&#39;s quietly become
sort of a touchstone director for me across many decades and genres.&lt;/p&gt;
&lt;h3 id=&#34;film-of-2024-a-href-https-letterboxd-com-nex-3-film-i-saw-the-tv-glow-em-i-saw-the-tv-glow-em-a&#34;&gt;Film Of 2024: &lt;a href=&#34;https://letterboxd.com/nex3/film/i-saw-the-tv-glow/&#34;&gt;&lt;em&gt;I Saw the TV Glow&lt;/em&gt;&lt;/a&gt;&lt;/h3&gt;
&lt;figure class=&#34;     image        &#34;&gt;
  &lt;a href=&#34;https://nex-3.com/assets/157/i-saw-the-tv-glow.webp&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/157/i-saw-the-tv-glow.webp&#34;&gt;
  &lt;/a&gt;
&lt;/figure&gt;

&lt;p&gt;The decision between this and &lt;a href=&#34;https://letterboxd.com/nex3/film/challengers/&#34;&gt;&lt;em&gt;Challengers&lt;/em&gt;&lt;/a&gt; was the toughest I&#39;ve faced since
2019. Both films are, on the surface, genre pieces that are intense to the point
of near absurdity. Both rotate around messy interpersonal relationships between
damaged people who still strive in their flawed ways to build something real
with the people around them. Both are at their roots deeply grounded in queer
experiences while also refusing to allow that queerness to be a constraint. They
seek to draw the lines between the experience of being queer and the experience
of existing in a world that demands rigidity along &lt;em&gt;all&lt;/em&gt; lines.&lt;/p&gt;
&lt;p&gt;Both films mean the world to me. &lt;em&gt;Challengers&lt;/em&gt; made me whoop and holler, and &lt;em&gt;I
Saw the TV Glow&lt;/em&gt; made me weep. I need art to give me both of these experiences
like I need air to breathe.&lt;/p&gt;
&lt;p&gt;But I put myself to the task of choosing just one because such a choice
crystallizes my understanding of what films mean to me. And my choice—at least
this year—is &lt;em&gt;I Saw the TV Glow&lt;/em&gt; because I realized one of the things I value
about it is its &lt;em&gt;specificity&lt;/em&gt;. Both films speak to experiences that resonate
deeply within me, but &lt;em&gt;Challengers&lt;/em&gt; I think hits that note for a broader swath
of audiences while the knife point of &lt;em&gt;I Saw the TV Glow&lt;/em&gt;&#39;s most cutting points
land for fewer people.&lt;/p&gt;
&lt;p&gt;After all, this isn&#39;t my pick for the &lt;em&gt;best&lt;/em&gt; film of 2024. I don&#39;t know what
that is and I don&#39;t care. This is the defining film of 2024 &lt;em&gt;for me personally&lt;/em&gt;,
and hitting me personally so precisely gives &lt;em&gt;I Saw the TV Glow&lt;/em&gt; a narrow edge.&lt;/p&gt;
&lt;h3 id=&#34;films-of-the-years&#34;&gt;Films of the Years&lt;/h3&gt;
&lt;p&gt;I made a point during this year of trying to watch more older movies to cover
gaps where I didn&#39;t yet have five movies. While I haven&#39;t yet managed to extend
my streak of contiguous years—I&#39;ve still only seen four films from 1970, up from
three last year—I did add 1931 (&lt;a href=&#34;https://letterboxd.com/nex3/film/study-no-8/&#34;&gt;&lt;em&gt;Study No. 8&lt;/em&gt;&lt;/a&gt;), 1944 (&lt;a href=&#34;https://letterboxd.com/nex3/film/laura/&#34;&gt;&lt;em&gt;Laura&lt;/em&gt;&lt;/a&gt;), 1948 (&lt;a href=&#34;https://letterboxd.com/nex3/film/the-red-shoes/&#34;&gt;&lt;em&gt;The
Red Shoes&lt;/em&gt;&lt;/a&gt;), 1949 (&lt;a href=&#34;https://letterboxd.com/nex3/film/begone-dull-care/&#34;&gt;&lt;em&gt;Begone Dull Care&lt;/em&gt;&lt;/a&gt;), 1950 (&lt;a href=&#34;https://letterboxd.com/nex3/film/sunset-boulevard/&#34;&gt;&lt;em&gt;Sunset Boulevard&lt;/em&gt;&lt;/a&gt;), 1951
(&lt;em&gt;The Lavender Hill Mob&lt;/em&gt;), 1953 (&lt;a href=&#34;https://letterboxd.com/nex3/film/roman-holiday/&#34;&gt;&lt;em&gt;Roman Holiday&lt;/em&gt;&lt;/a&gt;), 1957 (&lt;a href=&#34;https://letterboxd.com/nex3/film/12-angry-men/&#34;&gt;&lt;em&gt;12 Angry Men&lt;/em&gt;&lt;/a&gt;),
1959 (&lt;a href=&#34;https://letterboxd.com/nex3/film/some-like-it-hot/&#34;&gt;&lt;em&gt;Some Like It Hot&lt;/em&gt;&lt;/a&gt;), and 1960 (&lt;a href=&#34;https://letterboxd.com/nex3/film/the-bad-sleep-well/&#34;&gt;&lt;em&gt;The Bad Sleep Well&lt;/em&gt;&lt;/a&gt;) to the list.&lt;/p&gt;
&lt;p&gt;New winners I saw this year:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;p&gt;1958: &lt;a href=&#34;https://letterboxd.com/nex3/film/touch-of-evil/&#34;&gt;&lt;em&gt;Touch of Evil&lt;/em&gt;&lt;/a&gt; replaces &lt;a href=&#34;https://letterboxd.com/nex3/film/a-movie/&#34;&gt;&lt;em&gt;A Movie&lt;/em&gt;&lt;/a&gt;. I love experimental short films,
but &lt;em&gt;A Movie&lt;/em&gt; is not among my favorites and &lt;em&gt;Touch of Evil&lt;/em&gt; for its flaws
gives me a lot more to chew on.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;1967: &lt;a href=&#34;https://letterboxd.com/nex3/film/le-samourai/&#34;&gt;&lt;em&gt;Le Samouraï&lt;/em&gt;&lt;/a&gt; replaces &lt;a href=&#34;https://letterboxd.com/nex3/film/playtime/&#34;&gt;&lt;em&gt;PlayTime&lt;/em&gt;&lt;/a&gt;. Both of these films are flawless
gems of the form and choosing between them broke my heart. Not for the last
time this year, I ended up making the decision as much because I remembered
what was magnificent about &lt;em&gt;Le Samouraï&lt;/em&gt; better at the time as anything. New
years resolution: rewatch &lt;em&gt;PlayTime&lt;/em&gt; with at least one person.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;1972: &lt;a href=&#34;https://letterboxd.com/nex3/film/the-bitter-tears-of-petra-von-kant/&#34;&gt;&lt;em&gt;The Bitter Tears of Petra von Kant&lt;/em&gt;&lt;/a&gt; replaces &lt;a href=&#34;https://letterboxd.com/nex3/film/solaris/&#34;&gt;&lt;em&gt;Solaris&lt;/em&gt;&lt;/a&gt;. &lt;em&gt;Solaris&lt;/em&gt;,
while magnificent, is solidly among the lesser Tarkovskys, while &lt;em&gt;Bitter
Tears&lt;/em&gt; is an incredible psychodrama and &lt;em&gt;tour de force&lt;/em&gt; of performance from
Carstensen and Hermann especially.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;1979: &lt;a href=&#34;https://letterboxd.com/nex3/film/alien/&#34;&gt;&lt;em&gt;Alien&lt;/em&gt;&lt;/a&gt;&lt;sup class=&#34;footnote-ref&#34;&gt;&lt;a href=&#34;https://nex-3.com/blog/2024-oaties/#fn2&#34; id=&#34;fnref2&#34;&gt;[2]&lt;/a&gt;&lt;/sup&gt; replaces
&lt;a href=&#34;https://letterboxd.com/nex3/film/stalker/&#34;&gt;&lt;em&gt;Stalker&lt;/em&gt;&lt;/a&gt;. It may seem like a rough year for ol&#39; Andrei, but he&#39;s still got
three films on the list so who&#39;s he to complain. &lt;em&gt;Alien&lt;/em&gt; edges this one out
through the absolute precision of its depiction of its world.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;1994: &lt;a href=&#34;https://letterboxd.com/nex3/film/chungking-express/&#34;&gt;&lt;em&gt;Chungking Express&lt;/em&gt;&lt;/a&gt; replaces &lt;a href=&#34;https://letterboxd.com/nex3/film/four-weddings-and-a-funeral/&#34;&gt;&lt;em&gt;Four Weddings and a Funeral&lt;/em&gt;&lt;/a&gt;. When it
comes down to romcom versus romcom, I am honor-bound to pick the one that is
more beautiful and poetic.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;2000: &lt;a href=&#34;https://letterboxd.com/nex3/film/state-and-main/&#34;&gt;&lt;em&gt;State and Main&lt;/em&gt;&lt;/a&gt; replaces &lt;a href=&#34;https://letterboxd.com/nex3/film/songs-from-the-second-floor/&#34;&gt;&lt;em&gt;Songs from the Second Floor&lt;/em&gt;&lt;/a&gt;. Both of
these films are very funny, but &lt;em&gt;State and Main&lt;/em&gt; is genuinely a great time
while &lt;em&gt;Songs from the Second Floor&lt;/em&gt; is more along the lines of darkly amusing.
Girls, as the poet said, just wanna have fun.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;2005: &lt;a href=&#34;https://letterboxd.com/nex3/film/summer-time-machine-blues/&#34;&gt;&lt;em&gt;Summer Time Machine Blues&lt;/em&gt;&lt;/a&gt; replaces &lt;a href=&#34;https://letterboxd.com/nex3/film/imagine-me-you/&#34;&gt;&lt;em&gt;Imagine Me &amp;amp; You&lt;/em&gt;&lt;/a&gt;. As much of
a mark as I am for the British rom-com format, I have to admit that the craft
that goes into making a compelling and fun time travel story is &lt;em&gt;way&lt;/em&gt; more
impressive.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;2020: &lt;a href=&#34;https://letterboxd.com/nex3/film/the-father-2020/&#34;&gt;&lt;em&gt;The Father&lt;/em&gt;&lt;/a&gt; replaces &lt;a href=&#34;https://letterboxd.com/nex3/film/the-history-of-the-seattle-mariners/&#34;&gt;&lt;em&gt;The History of the Seattle Mariners&lt;/em&gt;&lt;/a&gt;.
Honestly I&#39;m not sure the latter &lt;em&gt;really&lt;/em&gt; counted in the first place given
that it was serialized. Although &lt;em&gt;The Father&lt;/em&gt; is quite good, it&#39;s not quite on
the same tier as some of the other films on this list. But then, 2020 was a
weird year all around.&lt;/p&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ol class=&#34;poster-list remove-from-simplified&#34;&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/i-saw-the-tv-glow/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/7/7/2/2/3/0/772230-i-saw-the-tv-glow-0-125-0-187-crop.jpg?v=c5e712bb90&#34; alt=&#34;I Saw the TV Glow (2024)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/the-zone-of-interest/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/3/9/8/8/0/0/398800-the-zone-of-interest-0-125-0-187-crop.jpg?v=0514f658e1&#34; alt=&#34;The Zone of Interest (2023)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/everything-everywhere-all-at-once/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/4/7/4/4/7/4/474474-everything-everywhere-all-at-once-0-125-0-187-crop.jpg?v=281f1a041e&#34; alt=&#34;Everything Everywhere All at Once (2022)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/the-tragedy-of-macbeth/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/alternative-poster/5/1/9/0/5/2/p/wzQjzBq1ISZHoDKoAlxSWuiL3hO-0-125-0-187-crop.jpg?v=3a97a48e85&#34; alt=&#34;The Tragedy of Macbeth (2021)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/the-father-2020/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/5/2/7/6/7/1/527671-the-father-0-125-0-187-crop.jpg?v=f343edeeb2&#34; alt=&#34;The Father (2020)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/uncut-gems/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/4/0/4/2/6/6/404266-uncut-gems-0-125-0-187-crop.jpg?v=670cb7034d&#34; alt=&#34;Uncut Gems (2019)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/knife-heart/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/4/0/7/2/0/6/407206-knife-heart-0-125-0-187-crop.jpg?v=e450b93379&#34; alt=&#34;Knife+Heart (2018)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/get-out-2017/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/alternative-poster/3/5/3/1/1/7/p/l2Yaj1l6UvuvnbA1RxW9YGBIDfH-0-125-0-187-crop.jpg?v=9c2d59a6bc&#34; alt=&#34;Get Out (2017)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/the-handmaiden/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/sm/upload/pc/n6/pz/mi/wvzfK5QR6dGLwND8MCzWjsQWG4Q-0-125-0-187-crop.jpg?v=bcfcc8f8f6&#34; alt=&#34;The Handmaiden (2016)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/mad-max-fury-road/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/alternative-poster/6/2/7/8/0/p/u7XxRnMuGlj8Wd87B6Y8rX9Vgl6-0-125-0-187-crop.jpg?v=ba92fec45e&#34; alt=&#34;Mad Max: Fury Road (2015)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/a-girl-walks-home-alone-at-night/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/1/7/6/0/5/3/176053-a-girl-walks-home-alone-at-night-0-125-0-187-crop.jpg?v=2dc9d92abb&#34; alt=&#34;A Girl Walks Home Alone at Night (2014)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/only-lovers-left-alive/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/1/1/4/5/6/3/114563-only-lovers-left-alive-0-125-0-187-crop.jpg?v=d6151d5d18&#34; alt=&#34;Only Lovers Left Alive (2013)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/much-ado-about-nothing-2012/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/7/6/7/2/6/76726-much-ado-about-nothing-0-125-0-187-crop.jpg?v=c1a3f9c505&#34; alt=&#34;Much Ado About Nothing (2012)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/attack-the-block/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/alternative-poster/6/7/9/4/p/6ugl1NKfZJUEV2WZI3YYlvVCNTy-0-125-0-187-crop.jpg?v=5b023c416c&#34; alt=&#34;Attack the Block (2011)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/scott-pilgrim-vs-the-world/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/sm/upload/vs/75/02/fx/2B5zjs5E3xerqAyowpw3QcOCyLq-0-125-0-187-crop.jpg?v=3aef2095df&#34; alt=&#34;Scott Pilgrim vs. the World (2010)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/the-secret-of-kells/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/3/4/8/9/8/34898-the-secret-of-kells-0-125-0-187-crop.jpg?v=bb782cccba&#34; alt=&#34;The Secret of Kells (2009)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/speed-racer/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/4/8/0/1/8/48018-speed-racer-0-125-0-187-crop.jpg?v=35fe09fa1e&#34; alt=&#34;Speed Racer (2008)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/hot-fuzz/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/sm/upload/xe/2y/e6/gy/4XLSKzQcE4lIgJgd71Y8UhAhxqQ-0-125-0-187-crop.jpg?v=45bc32b708&#34; alt=&#34;Hot Fuzz (2007)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/the-fall/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/4/2/8/2/2/42822-the-fall-0-125-0-187-crop.jpg?v=21978da70d&#34; alt=&#34;The Fall (2006)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/summer-time-machine-blues/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/3/5/5/6/1/35561-summer-time-machine-blues-0-125-0-187-crop.jpg?v=56153425e0&#34; alt=&#34;Summer Time Machine Blues (2005)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/mind-game/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/3/8/2/4/8/38248-mind-game-0-125-0-187-crop.jpg?v=3e94750fec&#34; alt=&#34;Mind Game (2004)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/goodbye-dragon-inn/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/9/4/8/4/9484-goodbye-dragon-inn-0-125-0-187-crop.jpg?v=5371fbcb8a&#34; alt=&#34;Goodbye, Dragon Inn (2003)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/chicago/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/sm/upload/o0/rp/mq/1k/18pCc2XZ5MO7wsywOYEbhoeuxNw-0-125-0-187-crop.jpg?v=cdd4bb7a58&#34; alt=&#34;Chicago (2002)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/mulholland-drive/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/sm/upload/kv/7n/p8/tv/fMC8JBWx2VjsJ53JopAcFjqmlYv-0-125-0-187-crop.jpg?v=3d69c00608&#34; alt=&#34;Mulholland Drive (2001)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/state-and-main/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/3/8/1/3/6/38136-state-and-main-0-125-0-187-crop.jpg?v=96b77caaad&#34; alt=&#34;State and Main (2000)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/10-things-i-hate-about-you/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/sm/upload/hl/jj/br/9g/Kd5OkBc6GyUa1tIpxYUHLpyE2t-0-125-0-187-crop.jpg?v=a2db0a150a&#34; alt=&#34;10 Things I Hate About You (1999)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/the-celebration/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/5/1/7/5/0/51750-the-celebration-0-125-0-187-crop.jpg?v=7eefb2e0b7&#34; alt=&#34;The Celebration (1998)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/cure/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/2/8/1/9/5/28195-cure-0-125-0-187-crop.jpg?v=74a48c4849&#34; alt=&#34;Cure (1997)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/twelfth-night/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/2/0/4/8/7/20487-twelfth-night-0-125-0-187-crop.jpg?v=68d5111f37&#34; alt=&#34;Twelfth Night (1996)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/heat-1995/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/5/1/9/9/4/51994-heat-0-125-0-187-crop.jpg?v=54dce97dc6&#34; alt=&#34;Heat (1995)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/chungking-express/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/4/5/6/0/2/45602-chungking-express-0-125-0-187-crop.jpg?v=9475abb05b&#34; alt=&#34;Chungking Express (1994)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/groundhog-day/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/5/1/9/1/4/51914-groundhog-day-0-125-0-187-crop.jpg?v=9361c0080d&#34; alt=&#34;Groundhog Day (1993)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/bram-stokers-dracula/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/4/8/4/5/4/48454-bram-stoker-s-dracula-0-125-0-187-crop.jpg?v=18a4a777e2&#34; alt=&#34;Bram Stoker&#39;s Dracula (1992)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/naked-lunch/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/sm/upload/9s/s8/eg/uk/tMninSG4OAAhx9SNjdnMJM1R3Wn-0-125-0-187-crop.jpg?v=fa99bd4191&#34; alt=&#34;Naked Lunch (1991)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/rosencrantz-guildenstern-are-dead/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/sm/upload/dk/l0/74/1n/85W0AoRbaLUsZIrnfN68PP9UcTD-0-125-0-187-crop.jpg?v=2fcf93e893&#34; alt=&#34;Rosencrantz &amp;amp; Guildenstern Are Dead (1990)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/the-cook-the-thief-his-wife-her-lover/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/sm/upload/cy/cy/d9/jb/the-cook-the-thief-0-125-0-187-crop.jpg?v=7ca169fca2&#34; alt=&#34;The Cook, the Thief, His Wife &amp;amp; Her Lover (1989)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/dead-ringers/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/sm/upload/o5/f8/9s/nn/4Dq2qYkyJeJGw0mfhQVXgI2pMYx-0-125-0-187-crop.jpg?v=7265fa979c&#34; alt=&#34;Dead Ringers (1988)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/the-princess-bride/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/sm/upload/hk/2u/bd/9p/gpxjoE0yvRwIhFEJgNArtKtaN7S-0-125-0-187-crop.jpg?v=544eada136&#34; alt=&#34;The Princess Bride (1987)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/the-sacrifice/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/3/6/6/1/8/36618-the-sacrifice-0-125-0-187-crop.jpg?v=abe0768e2a&#34; alt=&#34;The Sacrifice (1986)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/tampopo/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/sm/upload/k3/go/u7/hd/faozWWMAM4aK0C4uRUAR1jzkJio-0-125-0-187-crop.jpg?v=f6c50539a6&#34; alt=&#34;Tampopo (1985)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/stop-making-sense/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/3/7/0/0/4/37004-stop-making-sense-0-125-0-187-crop.jpg?v=c7e06b923e&#34; alt=&#34;Stop Making Sense (1984)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/daicon-iv-opening-animation/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/8/1/4/9/3/81493-daicon-iv-opening-animation-0-125-0-187-crop.jpg?v=8944cc91e0&#34; alt=&#34;DAICON IV Opening Animation (1983)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/gauche-the-cellist/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/2/3/9/7/9/23979-gauche-the-cellist-0-125-0-187-crop.jpg?v=42f14f92e1&#34; alt=&#34;Gauche the Cellist (1982)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/son-of-the-white-mare/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/2/3/9/2/6/23926-son-of-the-white-mare-0-125-0-187-crop.jpg?v=bcf5ab5bea&#34; alt=&#34;Son of the White Mare (1981)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/cruising/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/3/4/0/5/0/34050-cruising-0-125-0-187-crop.jpg?v=c1b1c9c1f9&#34; alt=&#34;Cruising (1980)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/alien/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/sm/upload/8v/f1/qw/aa/bg7K6VtUG7Ew70gQj6SSroD5d4R-0-125-0-187-crop.jpg?v=a932f9e98e&#34; alt=&#34;Alien (1979)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/dawn-of-the-dead/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/sm/upload/q9/17/om/9y/8D6WEfNZr6JadQrqJr5OOq1QlV0-0-125-0-187-crop.jpg?v=b65bcfbd46&#34; alt=&#34;Dawn of the Dead (1978)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/3-women/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/2/3/3/8/3/23383-3-women-0-125-0-187-crop.jpg?v=dfecc1befb&#34; alt=&#34;3 Women (1977)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/mindscape/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/1/0/3/8/1/1/103811-mindscape-0-125-0-187-crop.jpg?v=a73ea047a6&#34; alt=&#34;Mindscape (1976)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/mirror/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/5/1/0/6/4/51064-mirror-0-125-0-187-crop.jpg?v=88898b6c6e&#34; alt=&#34;Mirror (1975)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/sisyphus/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/7/6/1/7/2/76172-sisyphus-0-125-0-187-crop.jpg?v=c41a294b42&#34; alt=&#34;Sisyphus (1974)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/f-for-fake/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/2/2/1/1/9/22119-f-for-fake-0-125-0-187-crop.jpg?v=618578d2e6&#34; alt=&#34;F for Fake (1973)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/the-bitter-tears-of-petra-von-kant/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/4/6/3/4/9/46349-the-bitter-tears-of-petra-von-kant-0-125-0-187-crop.jpg?v=d9fc8d6de4&#34; alt=&#34;The Bitter Tears of Petra von Kant (1972)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/klute/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/5/1/6/3/6/51636-klute-0-125-0-187-crop.jpg?v=2be0335211&#34; alt=&#34;Klute (1971)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/funeral-parade-of-roses/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/5/0/9/7/8/50978-funeral-parade-of-roses-0-125-0-187-crop.jpg?v=b5baaee99f&#34; alt=&#34;Funeral Parade of Roses (1969)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/night-of-the-living-dead/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/sm/upload/mj/ua/dq/ml/faPfcZ181gWmCoMbal7bAXFPFh9-0-125-0-187-crop.jpg?v=29916e0458&#34; alt=&#34;Night of the Living Dead (1968)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/le-samourai/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/4/8/8/1/7/48817-le-samourai-0-125-0-187-crop.jpg?v=11267d74cc&#34; alt=&#34;Le Samouraï (1967)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/daisies/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/1/8/4/4/7/18447-daisies-0-125-0-187-crop.jpg?v=4c08c58c03&#34; alt=&#34;Daisies (1966)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/pleasures-of-the-flesh/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/5/7/4/5/5/57455-pleasures-of-the-flesh-0-125-0-187-crop.jpg?v=c991a702a2&#34; alt=&#34;Pleasures of the Flesh (1965)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/dr-strangelove-or-how-i-learned-to-stop-worrying-and-love-the-bomb/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/5/1/2/1/8/51218-dr-strangelove-or-how-i-learned-to-stop-worrying-and-love--0-125-0-187-crop.jpg?v=c814dfbae0&#34; alt=&#34;Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb (1964)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/ikarie-xb-1/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/3/9/4/3/0/39430-ikarie-xb-1-0-125-0-187-crop.jpg?v=e80e90da45&#34; alt=&#34;Ikarie XB 1 (1963)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/ivans-childhood/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/sm/upload/wm/nu/cy/pm/ivans-0-125-0-187-crop.jpg?v=0f5fe79fd4&#34; alt=&#34;Ivan&#39;s Childhood (1962)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/west-side-story/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/sm/upload/em/vs/66/tb/zRQhCSREdR9h4OzEVvwhdlZNZ6m-0-125-0-187-crop.jpg?v=60c3df64d6&#34; alt=&#34;West Side Story (1961)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/the-bad-sleep-well/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/3/1/0/4/7/31047-the-bad-sleep-well-0-125-0-187-crop.jpg?v=b05f64a4ca&#34; alt=&#34;The Bad Sleep Well (1960)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/some-like-it-hot/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/5/1/8/1/7/51817-some-like-it-hot-0-125-0-187-crop.jpg?v=fc0b1b87eb&#34; alt=&#34;Some Like It Hot (1959)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/touch-of-evil/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/5/1/0/1/8/51018-touch-of-evil-0-125-0-187-crop.jpg?v=279a6824a4&#34; alt=&#34;Touch of Evil (1958)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/12-angry-men/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/5/1/7/0/0/51700-12-angry-men-0-125-0-187-crop.jpg?v=b8aaf291a9&#34; alt=&#34;12 Angry Men (1957)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/the-red-balloon/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/sm/upload/zs/e6/35/xp/tDlSvjTD6GVwoO0h9tFrQXRXn7w-0-125-0-187-crop.jpg?v=f96c2c3896&#34; alt=&#34;The Red Balloon (1956)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/blinkity-blank/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/9/9/6/6/3/99663-blinkity-blank-0-125-0-187-crop.jpg?v=ccc0a16ca0&#34; alt=&#34;Blinkity Blank (1955)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/roman-holiday/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/5/1/3/4/8/51348-roman-holiday-0-125-0-187-crop.jpg?v=7329a156b1&#34; alt=&#34;Roman Holiday (1953)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/the-lavender-hill-mob/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/3/0/1/1/2/30112-the-lavender-hill-mob-0-125-0-187-crop.jpg?v=ac0e509e9f&#34; alt=&#34;The Lavender Hill Mob (1951)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/sunset-boulevard/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/5/1/5/2/2/51522-sunset-boulevard-0-125-0-187-crop.jpg?v=75e49b76e3&#34; alt=&#34;Sunset Boulevard (1950)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/begone-dull-care/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/1/0/0/2/4/4/100244-begone-dull-care-0-125-0-187-crop.jpg?v=9face8067b&#34; alt=&#34;Begone Dull Care (1949)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/the-red-shoes/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/sm/upload/rh/3s/bc/rr/oyOtIdNJJO8zVwPyCtxVRxPLuHO-0-125-0-187-crop.jpg?v=e083c8c594&#34; alt=&#34;The Red Shoes (1948)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/laura/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/5/0/6/6/9/50669-laura-0-125-0-187-crop.jpg?v=6f306e1a55&#34; alt=&#34;Laura (1944)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/citizen-kane/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/2/7/0/2/2702-citizen-kane-0-125-0-187-crop.jpg?v=56bbc53dfd&#34; alt=&#34;Citizen Kane (1941)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/his-girl-friday/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/4/9/8/8/6/49886-his-girl-friday-0-125-0-187-crop.jpg?v=a31152c98c&#34; alt=&#34;His Girl Friday (1940)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://letterboxd.com/film/study-no-8/&#34;&gt;&lt;img src=&#34;https://a.ltrbxd.com/resized/film-poster/1/8/7/0/0/4/187004-study-no-8-0-125-0-187-crop.jpg?v=e9e0715e0c&#34; alt=&#34;Study No. 8 (1931)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
&lt;/ol&gt;
&lt;h2 id=&#34;games&#34;&gt;Games&lt;/h2&gt;
&lt;p&gt;I didn&#39;t play a lot of games this year, but I did play games a lot. Between
&lt;em&gt;Dark Souls III&lt;/em&gt; &lt;a href=&#34;https://archipelago.gg/&#34;&gt;Archipelago&lt;/a&gt; runs, a &lt;em&gt;Dark Souls&lt;/em&gt; SL1 run, and the &lt;a href=&#34;https://www.backloggd.com/u/nex3/review/1761353/&#34;&gt;&lt;em&gt;Elden
Ring&lt;/em&gt; DLC&lt;/a&gt; I continued to dump an incredible amount of time into From Software&#39;s
oeuvre, and that&#39;s without counting the time I spent watching friends play. As
always, &lt;span class=&#34;mention h-card&#34;&gt;&lt;a class=&#34;p-name         u-url u-uid&#34; href=&#34;https://seaslug.garden/&#34;&gt;Liz&lt;/a&gt;&lt;data class=&#34;p-nickname&#34; value=&#34;JhoiraArtificer&#34;&gt;&lt;/data&gt;&lt;data class=&#34;u-photo&#34; value=&#34;https://seaslug.garden/wp-content/uploads/2024/09/lizseal-1024x1024.webp&#34;&gt;&lt;/data&gt;&lt;/span&gt; and I put a solid chunk of time into &lt;em&gt;Civilization
VI&lt;/em&gt;, but more than that the release of &lt;a href=&#34;https://www.backloggd.com/u/nex3/review/1406883/&#34;&gt;&lt;em&gt;Against the Storm&lt;/em&gt;&lt;/a&gt; captivated us as it
quickly hurtled itself into the &lt;a href=&#34;https://www.backloggd.com/u/nex3/list/hundo-club/&#34;&gt;hundo
club&lt;/a&gt;&lt;sup class=&#34;footnote-ref&#34;&gt;&lt;a href=&#34;https://nex-3.com/blog/2024-oaties/#fn3&#34; id=&#34;fnref3&#34;&gt;[3]&lt;/a&gt;&lt;/sup&gt;. Naturally, I also
spent some time captivated by &lt;a href=&#34;https://www.backloggd.com/u/nex3/logs/balatro/&#34;&gt;&lt;em&gt;Balatro&lt;/em&gt;&lt;/a&gt;, although not as much as some.&lt;/p&gt;
&lt;p&gt;The real surprise star of this year, though, showed up a little late to the
party. It was, of course,&lt;/p&gt;
&lt;h3 id=&#34;game-of-the-year-em-ufo-50-em&#34;&gt;Game of the Year: &lt;em&gt;UFO 50&lt;/em&gt;&lt;/h3&gt;
&lt;figure class=&#34;     image        &#34;&gt;
  &lt;a href=&#34;https://nex-3.com/assets/157/campanella.png?v=886d2449915d&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/157/campanella.png?v=886d2449915d&#34; style=&#34;image-rendering: pixelated&#34;&gt;
  &lt;/a&gt;
&lt;/figure&gt;

&lt;p&gt;I don&#39;t want to take the wind out of the sails of the review I&#39;ll write for this
game once I finish it, some three hundred or so hours after starting, so I&#39;ll
keep this brief. I came to &lt;em&gt;UFO 50&lt;/em&gt; a few months after it launched. I&#39;d heard
friends, mostly arcade and retro enthusiasts at first, singing its praises for a
while, so I decided to check it out on the assumption that I&#39;d find a handful of
its 50 games entertaining enough to justify a few hours of play.&lt;/p&gt;
&lt;p&gt;I was not prepared for how good this game actually was.&lt;/p&gt;
&lt;p&gt;I have, at time of writing, played 40 of these games, beaten 35 of them, and
cherried&lt;sup class=&#34;footnote-ref&#34;&gt;&lt;a href=&#34;https://nex-3.com/blog/2024-oaties/#fn4&#34; id=&#34;fnref4&#34;&gt;[4]&lt;/a&gt;&lt;/sup&gt; 31 of those. There are only three games that I would say I don&#39;t
like; the vast majority I consider good to excellent. Some of them are genuinely
brilliant concepts that could easily hold up a full ten-hour game in their own
right; some of those even &lt;em&gt;are&lt;/em&gt; full ten-hour games in their own right. The
amount of genius shoved into this pack is astounding.&lt;/p&gt;
&lt;p&gt;But the real heart of why &lt;em&gt;UFO 50&lt;/em&gt; is my game of the year is the same reason I
chose &lt;em&gt;Elden Ring&lt;/em&gt; in 2022: the people I play it with. My little discord has a
dozen or so people all playing, dipping into different games in different
orders, swapping hints and strategies and cheering each other on. Everyone has
different games they love, and I&#39;ve lost count of the number of times I
considered a game not worth attempting whether from difficulty or from
frustration, only to have someone who loved it come guide me all the way to a
cherry. It is a microcosm of what I imagine the experience of going to an arcade
with a crowd of friends must have been like in its heyday, and that&#39;s incredibly
precious to me.&lt;/p&gt;
&lt;h3 id=&#34;games-of-the-years&#34;&gt;Games of the Years&lt;/h3&gt;
&lt;p&gt;It&#39;s a lot tougher to get new years onto the games list than films, just because
of how much longer it takes to seriously play a video game. Nevertheless, the
original &lt;a href=&#34;https://www.backloggd.com/u/nex3/review/1686388/&#34;&gt;&lt;em&gt;Populous&lt;/em&gt;&lt;/a&gt; made my fifth game for 1989, allowing me to add &lt;em&gt;Super
Mario Land&lt;/em&gt; (a game I frankly don&#39;t feel that strongly about) to the end of the
list.&lt;/p&gt;
&lt;p&gt;New winners I played this year:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;p&gt;2001: &lt;a href=&#34;https://www.backloggd.com/u/nex3/review/2055307/&#34;&gt;&lt;em&gt;Silent Hill 2&lt;/em&gt;&lt;/a&gt; narrowly beats out &lt;em&gt;Metal Gear Solid 2&lt;/em&gt;. Both
obviously excellent games, I can&#39;t argue that MGS2 isn&#39;t more important, but I
personally value how effective SH2 is as a horror story—a genre that I think
gets done a huge disservice by video games more often than not. I think 2 is
also my least favorite mainline &lt;em&gt;Metal Gear Solid&lt;/em&gt;, albeit only because of the
sterling competition.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;2017: &lt;a href=&#34;https://www.backloggd.com/u/nex3/review/1471762/&#34;&gt;&lt;em&gt;Hollow Knight&lt;/em&gt;&lt;/a&gt; displaces &lt;em&gt;Night in the Woods&lt;/em&gt;. This is one where
recency bias could definitely be a factor; I haven&#39;t replayed &lt;em&gt;Night in the
Woods&lt;/em&gt; since it came out, and I still have extremely fond memories of its
writing and bittersweet mood. But &lt;em&gt;Hollow Knight&lt;/em&gt; brings the mood in spades as
well, on top of an extremely compelling mechanical core and the experience of
playing it through with a friend.&lt;/p&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ol class=&#34;poster-list remove-from-simplified&#34;&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://www.backloggd.com/games/ufo-50/&#34;&gt;&lt;img src=&#34;https://images.igdb.com/igdb/image/upload/t_cover_big/co24v0.jpg&#34; alt=&#34;UFO 50 (2024)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://www.backloggd.com/games/void-stranger/&#34;&gt;&lt;img src=&#34;https://images.igdb.com/igdb/image/upload/t_cover_big/co6xgv.jpg&#34; alt=&#34;Void Stranger (2023)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://www.backloggd.com/games/elden-ring/&#34;&gt;&lt;img src=&#34;https://images.igdb.com/igdb/image/upload/t_cover_big/co4jni.jpg&#34; alt=&#34;Elden Ring (2022)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://www.backloggd.com/games/hitman-3/&#34;&gt;&lt;img src=&#34;https://images.igdb.com/igdb/image/upload/t_cover_big/co29lt.jpg&#34; alt=&#34;Hitman 3 (2021)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://www.backloggd.com/games/umurangi-generation/&#34;&gt;&lt;img src=&#34;https://images.igdb.com/igdb/image/upload/t_cover_big/co20f3.jpg&#34; alt=&#34;Umurangi Generation (2020)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://www.backloggd.com/games/disco-elysium/&#34;&gt;&lt;img src=&#34;https://images.igdb.com/igdb/image/upload/t_cover_big/co1sfj.jpg&#34; alt=&#34;Disco Elysium (2019)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://www.backloggd.com/games/return-of-the-obra-dinn/&#34;&gt;&lt;img src=&#34;https://images.igdb.com/igdb/image/upload/t_cover_big/co27j9.jpg&#34; alt=&#34;Return of the Obra Dinn (2018)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://www.backloggd.com/games/hollow-knight/&#34;&gt;&lt;img src=&#34;https://images.igdb.com/igdb/image/upload/t_cover_big/co93cr.jpg&#34; alt=&#34;Hollow Knight (2017)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://www.backloggd.com/games/sid-meiers-civilization-vi/&#34;&gt;&lt;img src=&#34;https://images.igdb.com/igdb/image/upload/t_cover_big/co5r54.jpg&#34; alt=&#34;Sid Meier&#39;s Civilization VI (2016)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://www.backloggd.com/games/bloodborne/&#34;&gt;&lt;img src=&#34;https://images.igdb.com/igdb/image/upload/t_cover_big/co1rba.jpg&#34; alt=&#34;Bloodborne (2015)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://www.backloggd.com/games/threes/&#34;&gt;&lt;img src=&#34;https://images.igdb.com/igdb/image/upload/t_cover_big/co2hvl.jpg&#34; alt=&#34;Threes! (2014)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://www.backloggd.com/games/kentucky-route-zero/&#34;&gt;&lt;img src=&#34;https://images.igdb.com/igdb/image/upload/t_cover_big/co3240.jpg&#34; alt=&#34;Kentucky Route Zero (2013)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://www.backloggd.com/games/journey/&#34;&gt;&lt;img src=&#34;https://images.igdb.com/igdb/image/upload/t_cover_big/co1q8q.jpg&#34; alt=&#34;Journey (2012)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://www.backloggd.com/games/dark-souls/&#34;&gt;&lt;img src=&#34;https://images.igdb.com/igdb/image/upload/t_cover_big/co1x78.jpg&#34; alt=&#34;Dark Souls (2011)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://www.backloggd.com/games/fallout-new-vegas/&#34;&gt;&lt;img src=&#34;https://images.igdb.com/igdb/image/upload/t_cover_big/co1u60.jpg&#34; alt=&#34;Fallout: New Vegas (2010)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://www.backloggd.com/games/demon-s-souls/&#34;&gt;&lt;img src=&#34;https://images.igdb.com/igdb/image/upload/t_cover_big/co27sk.jpg&#34; alt=&#34;Demon&#39;s Souls (2009)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://www.backloggd.com/games/armored-core-for-answer/&#34;&gt;&lt;img src=&#34;https://images.igdb.com/igdb/image/upload/t_cover_big/co6fzn.jpg&#34; alt=&#34;Armored Core: For Answer (2008)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://www.backloggd.com/games/portal/&#34;&gt;&lt;img src=&#34;https://images.igdb.com/igdb/image/upload/t_cover_big/co1x7d.jpg&#34; alt=&#34;Portal (2007)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://www.backloggd.com/games/hitman-blood-money/&#34;&gt;&lt;img src=&#34;https://images.igdb.com/igdb/image/upload/t_cover_big/co2dm6.jpg&#34; alt=&#34;Hitman: Blood Money (2006)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://www.backloggd.com/games/pathologic-classic-hd/&#34;&gt;&lt;img src=&#34;https://images.igdb.com/igdb/image/upload/t_cover_big/co21fs.jpg&#34; alt=&#34;Pathologic Classic HD (2005)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://www.backloggd.com/games/metal-gear-solid-3-snake-eater-hd-edition/&#34;&gt;&lt;img src=&#34;https://images.igdb.com/igdb/image/upload/t_cover_big/co98d3.jpg&#34; alt=&#34;Metal Gear Solid 3: Snake Eater - HD Edition (2004)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://www.backloggd.com/games/shin-megami-tensei-iii-nocturne-hd-remaster/&#34;&gt;&lt;img src=&#34;https://images.igdb.com/igdb/image/upload/t_cover_big/co4hus.jpg&#34; alt=&#34;Shin Megami Tensei III: Nocturne - HD Remaster (2003)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://www.backloggd.com/games/magic-the-gathering-online/&#34;&gt;&lt;img src=&#34;https://images.igdb.com/igdb/image/upload/t_cover_big/co2erw.jpg&#34; alt=&#34;Magic: The Gathering Online (2002)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://www.backloggd.com/games/silent-hill-2-enhanced-edition/&#34;&gt;&lt;img src=&#34;https://images.igdb.com/igdb/image/upload/t_cover_big/co96wp.jpg&#34; alt=&#34;Silent Hill 2: Enhanced Edition (2001)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://www.backloggd.com/games/the-legend-of-zelda-majora-s-mask/&#34;&gt;&lt;img src=&#34;https://images.igdb.com/igdb/image/upload/t_cover_big/co3pah.jpg&#34; alt=&#34;The Legend of Zelda: Majora&#39;s Mask (2000)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://www.backloggd.com/games/pokemon-snap/&#34;&gt;&lt;img src=&#34;https://images.igdb.com/igdb/image/upload/t_cover_big/co4qiz.jpg&#34; alt=&#34;Pokémon Snap (1999)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://www.backloggd.com/games/metal-gear-solid/&#34;&gt;&lt;img src=&#34;https://images.igdb.com/igdb/image/upload/t_cover_big/co7k2q.jpg&#34; alt=&#34;Metal Gear Solid (1998)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://www.backloggd.com/games/riven-the-sequel-to-myst/&#34;&gt;&lt;img src=&#34;https://images.igdb.com/igdb/image/upload/t_cover_big/co2jlf.jpg&#34; alt=&#34;Riven: The Sequel to Myst (1997)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://www.backloggd.com/games/resident-evil--1/&#34;&gt;&lt;img src=&#34;https://images.igdb.com/igdb/image/upload/t_cover_big/co2vz8.jpg&#34; alt=&#34;Resident Evil (1996)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://www.backloggd.com/games/full-tilt-pinball/&#34;&gt;&lt;img src=&#34;https://images.igdb.com/igdb/image/upload/t_cover_big/co6t9o.jpg&#34; alt=&#34;Full Tilt! Pinball (1995)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://www.backloggd.com/games/jazz-jackrabbit/&#34;&gt;&lt;img src=&#34;https://images.igdb.com/igdb/image/upload/t_cover_big/co28bd.jpg&#34; alt=&#34;Jazz Jackrabbit (1994)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://www.backloggd.com/games/myst/&#34;&gt;&lt;img src=&#34;https://images.igdb.com/igdb/image/upload/t_cover_big/co1y96.jpg&#34; alt=&#34;Myst (1993)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://www.backloggd.com/games/kaeru-no-tame-ni-kane-wa-naru/&#34;&gt;&lt;img src=&#34;https://images.igdb.com/igdb/image/upload/t_cover_big/co2dk2.jpg&#34; alt=&#34;Kaeru no Tame ni Kane wa Naru (1992)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://www.backloggd.com/games/monkey-island-2-lechuck-s-revenge/&#34;&gt;&lt;img src=&#34;https://images.igdb.com/igdb/image/upload/t_cover_big/co30yr.jpg&#34; alt=&#34;Monkey Island 2: LeChuck&#39;s Revenge (1991)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://www.backloggd.com/games/super-mario-world/&#34;&gt;&lt;img src=&#34;https://images.igdb.com/igdb/image/upload/t_cover_big/co8lo8.jpg&#34; alt=&#34;Super Mario World (1990)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
    &lt;li&gt;
      &lt;a href=&#34;https://www.backloggd.com/games/super-mario-land/&#34;&gt;&lt;img src=&#34;https://images.igdb.com/igdb/image/upload/t_cover_big/co7o14.jpg&#34; alt=&#34;Super Mario Land (1989)&#34;&gt;&lt;/a&gt;
    &lt;/li&gt;
  
&lt;/ol&gt;
&lt;hr class=&#34;footnotes-sep&#34;&gt;
&lt;section class=&#34;footnotes&#34;&gt;
&lt;ol class=&#34;footnotes-list&#34;&gt;
&lt;li id=&#34;fn1&#34; class=&#34;footnote-item&#34;&gt;&lt;p&gt;There are a few additional rules. I only list media from a year where I&#39;ve
actually seen or played five or more films or games, respectively. Despite
sometimes appearing on Letterboxd, television shows or episodes,
miniseries, and filmed stage productions are not eligible for the list.
Games are placed based on their initial release year, even if they&#39;re
ports, remasters, expansions, DLC, or episodic releases—unless they&#39;re
&lt;em&gt;so&lt;/em&gt; transformative as to be functionally different games, like &lt;em&gt;Resident
Evil 2&lt;/em&gt; (2019). &lt;a href=&#34;https://nex-3.com/blog/2024-oaties/#fnref1&#34; class=&#34;footnote-backref&#34;&gt;↩︎&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li id=&#34;fn2&#34; class=&#34;footnote-item&#34;&gt;&lt;p&gt;Technically I had seen &lt;em&gt;Alien&lt;/em&gt; before this, but it really didn&#39;t click
with me until this viewing so I&#39;m counting it as a film I saw this
year anyway. &lt;a href=&#34;https://nex-3.com/blog/2024-oaties/#fnref2&#34; class=&#34;footnote-backref&#34;&gt;↩︎&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li id=&#34;fn3&#34; class=&#34;footnote-item&#34;&gt;&lt;p&gt;Shouts out to &lt;span class=&#34;mention h-card&#34;&gt;&lt;a class=&#34;p-given-name         u-url&#34; href=&#34;https://auratriolo.com/blog/&#34;&gt;Aura&lt;/a&gt;&lt;data class=&#34;p-family-name&#34; value=&#34;Triolo&#34;&gt;&lt;/data&gt;&lt;data class=&#34;u-uid&#34; value=&#34;https://auratriolo.com/&#34;&gt;&lt;/data&gt;&lt;data class=&#34;u-photo&#34; value=&#34;https://files.mastodon.social/accounts/avatars/000/012/428/original/d4e7fb33d531c663.jpg&#34;&gt;&lt;/data&gt;&lt;/span&gt; for inspiring me to assemble this list. &lt;a href=&#34;https://nex-3.com/blog/2024-oaties/#fnref3&#34; class=&#34;footnote-backref&#34;&gt;↩︎&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li id=&#34;fn4&#34; class=&#34;footnote-item&#34;&gt;&lt;p&gt;A cherry is the in-game representation of not just beating a game, but
mastering its systems so well that you can achieve another, tougher goal
on top of mere victory. A cherried game&#39;s disk appears shiny and red on
the main screen. &lt;a href=&#34;https://nex-3.com/blog/2024-oaties/#fnref4&#34; class=&#34;footnote-backref&#34;&gt;↩︎&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;/section&gt;
</content>
    </entry>
  
    <entry>
      <title></title>
      <link href="https://nex-3.com/blog/the-frog-from-block-koala/" rel="alternate"/>
      <id>https://nex-3.com/blog/the-frog-from-block-koala/</id>
      <published>2024-11-22T23:38:12Z</published>
      <updated>2024-11-22T23:38:12Z</updated>
      <author><name>Natalie Weizenbaum</name>
          <uri>https://nex-3.com/</uri></author><category term="&#34;frog hell&#34; is when you trap the frog so it can&#39;t push stuff you don&#39;t want it to" label="&#34;frog hell&#34; is when you trap the frog so it can&#39;t push stuff you don&#39;t want it to"/><category term="frog friday" label="frog friday"/><category term="ufo 50" label="ufo 50"/><content type="html">&lt;figure class=&#34;     image        &#34;&gt;
  &lt;a href=&#34;https://nex-3.com/assets/139/block-koala-frog.png?v=7e82fd15c8cb&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/139/block-koala-frog.png?v=7e82fd15c8cb&#34; style=&#34;image-rendering: pixelated&#34;&gt;
  &lt;/a&gt;&lt;figcaption&gt;
      
      
      &lt;p&gt;the frog from &lt;em&gt;Block Koala&lt;/em&gt;&lt;/p&gt;

      
    &lt;/figcaption&gt;
  
&lt;/figure&gt;

&lt;p&gt;&lt;span class=&#34;mention h-card&#34;&gt;&lt;a class=&#34;p-name         u-url u-uid&#34; href=&#34;https://zandravandra.com/&#34;&gt;Zandra&lt;/a&gt;&lt;data class=&#34;p-nickname&#34; value=&#34;ZandraVandra&#34;&gt;&lt;/data&gt;&lt;data class=&#34;u-photo&#34; value=&#34;https://zandravandra.com/images/1000/10809271/zandravatar_blurry.jpg&#34;&gt;&lt;/data&gt;&lt;/span&gt; has a song she sings about this frog:&lt;/p&gt;
&lt;p&gt;🎵 Push a block, ring a bell,&lt;br&gt;
🎵 send a frog straight to hell&lt;/p&gt;
&lt;p&gt;🎵 Turn the clock round and round,&lt;br&gt;
🎵 put a frog in the ground&lt;/p&gt;
&lt;p&gt;🎵 well it&#39;s a long, hard, cold day in hell&lt;br&gt;
🎵 but that&#39;s especially true for a frog&lt;br&gt;
🎵 and it&#39;s a long, hard, cold road ahead&lt;br&gt;
🎵 so watch out if you happen to be a frog&lt;/p&gt;
</content>
    </entry>
  
    <entry>
      <title></title>
      <link href="https://nex-3.com/blog/block-koala-or-as-i-call/" rel="alternate"/>
      <id>https://nex-3.com/blog/block-koala-or-as-i-call/</id>
      <published>2024-11-20T05:14:23Z</published>
      <updated>2024-11-20T05:14:23Z</updated>
      <author><name>Natalie Weizenbaum</name>
          <uri>https://nex-3.com/</uri></author><category term="ufo 50" label="ufo 50"/><content type="html"> &lt;blockquote class=&#34;h-entry u-in-reply-to&#34; style=&#34; padding: 0.75rem; margin: 1rem 0.2rem 1.15rem; border-radius: 0.5rem; box-shadow: 0px 4px 5px rgba(0, 0, 0, 0.14), 0px 1px 10px rgba(0, 0, 0, 0.12), 0px 2px 4px rgba(0, 0, 0, 0.2); &#34;&gt; &lt;p&gt; &lt;strong class=&#34;p-author h-card&#34;&gt;&lt;data class=&#34;u-photo&#34; value=&#34;https://nex-3.com/assets/avatar.webp&#34;&gt;&lt;/data&gt;&lt;a class=&#34;u-url&#34; href=&#34;https://nex-3.com/&#34;&gt;&lt;span class=&#34;p-name&#34;&gt;Natalie&lt;/span&gt;&lt;/a&gt;&lt;/strong&gt; wrote: &lt;/p&gt; &lt;data class=&#34;u-url&#34; value=&#34;https://nex-3.com/blog/warp-tank-or-as-i/&#34;&gt;&lt;/data&gt; &lt;div class=&#34;e-content&#34;&gt;&lt;p&gt;&lt;em&gt;Warp Tank&lt;/em&gt;, or as I call it, &lt;em&gt;Attack Koala&lt;/em&gt;&lt;/p&gt;&lt;/div&gt; &lt;/blockquote&gt; 

&lt;p&gt;&lt;em&gt;Block Koala&lt;/em&gt;, or as I call it, &lt;em&gt;Weft Tank&lt;/em&gt;&lt;/p&gt;
</content>
    </entry>
  
    <entry>
      <title></title>
      <link href="https://nex-3.com/blog/warp-tank-or-as-i/" rel="alternate"/>
      <id>https://nex-3.com/blog/warp-tank-or-as-i/</id>
      <published>2024-11-20T05:09:32Z</published>
      <updated>2024-11-20T05:09:32Z</updated>
      <author><name>Natalie Weizenbaum</name>
          <uri>https://nex-3.com/</uri></author><category term="ufo 50" label="ufo 50"/><content type="html">&lt;p&gt;&lt;em&gt;Warp Tank&lt;/em&gt;, or as I call it, &lt;em&gt;Attack Koala&lt;/em&gt;&lt;/p&gt;
</content>
    </entry>
  
    <entry>
      <title></title>
      <link href="https://nex-3.com/blog/the-coolest-thing-the-ufo-50/" rel="alternate"/>
      <id>https://nex-3.com/blog/the-coolest-thing-the-ufo-50/</id>
      <published>2024-11-16T00:33:04Z</published>
      <updated>2024-11-16T00:33:04Z</updated>
      <author><name>Natalie Weizenbaum</name>
          <uri>https://nex-3.com/</uri></author><category term="I hope it makes enough money for this to be feasible" label="I hope it makes enough money for this to be feasible"/><category term="genuinely no idea how well it&#39;s doing out in the real world" label="genuinely no idea how well it&#39;s doing out in the real world"/><category term="ufo 50" label="ufo 50"/><content type="html">&lt;p&gt;the coolest thing the &lt;em&gt;UFO 50&lt;/em&gt; guys could do in a couple years would be to
release a &amp;quot;definitive edition&amp;quot; that includes manuals for all the games. ideally
with a version where you can get a physical copy of all fifty manuals bound
together&lt;/p&gt;
</content>
    </entry>
  
    <entry>
      <title>they are in love</title>
      <link href="https://nex-3.com/blog/they-are-in-love/" rel="alternate"/>
      <id>https://nex-3.com/blog/they-are-in-love/</id>
      <published>2024-11-04T08:30:11Z</published>
      <updated>2024-11-04T08:30:11Z</updated>
      <author><name>Natalie Weizenbaum</name>
          <uri>https://nex-3.com/</uri></author><category term="ufo 50" label="ufo 50"/><content type="html">&lt;figure class=&#34;     image        &#34;&gt;
  &lt;a href=&#34;https://nex-3.com/assets/117/magic-garden.gif?v=89fa707fc355&#34;&gt;
    &lt;img src=&#34;https://nex-3.com/assets/117/magic-garden.gif?v=89fa707fc355&#34; style=&#34;width: 1152px; image-rendering: pixelated&#34; alt=&#34;The title screen for Magic Garden in UFO 50&#34;&gt;
  &lt;/a&gt;&lt;figcaption&gt;
      
      
        &lt;details&gt;
          &lt;summary&gt;detailed image description&lt;/summary&gt;
          &lt;p&gt;The title &lt;em&gt;Magic Garden&lt;/em&gt; in green, surrounded by a frame of flowering vines.
To the left is a pale smiling girl with red lips and rosy cheeks, wearing a
tank top over a pleated dress. A glob of slime with eyes is at her feet,
looking right. To the right is a dark-skinned girl wearing a witch&#39;s hat and a
billowing dress and holding a magic rod, smiling mischievously at the other
girl. A mushroom with wide eyes and a frown sits at her feet.&lt;/p&gt;

        &lt;/details&gt;
      
      
      
    &lt;/figcaption&gt;
  
&lt;/figure&gt;

</content>
    </entry>
  
</feed>

