all my friends are disowning me for saying I'm "playing a walklike" every time I go outside
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the thing about Tilda Swinton's hypothetical doppelganger Swilda Tinton
is that if anyone were going to have a doppelganger with a spoonerized name it would be her. she's made multiple films about basically that. so while I'm not claiming that Swilda Tinton exists (although I'm not claiming that she doesn't) I just wanna say: it makes sense. it makes sense!
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The first thing you gotta understand about the dead is that even if they manage to cling to the afterlife and retain a sense of themselves, they only have access to one verb, and that verb is "haunt". Without a medium like me who knows how to channel their voice and give them words, breaking all the glass in the kitchen is the only way to get your attention and making your friends foam at the mouth and chant gibberish is their best attempt at speaking to you. It doesn't mean they meant you or Samantha any harm. It's important that you understand that.
When you said who you thought it was haunting you? You were half right. The couple who sold you this house, the husband said his mom died here? Well, that's not strictly true. Turns out, it was his dad. And he has unfinished business that he wants you to deal with.
The second thing you gotta understand about the dead is that they don't really have the same concept of privacy that the living do. Or, it's more accurate to say that they can't. When that haunt a something, they more or less become that thing. Its spirit. Technically, its primary nooperceptual locus. Doesn't matter. Point is, if they're haunting a house, they "see" whatever happens in it. They don't even really understand anymore why that would be a problem. It's not personal, just a side effect of the consciousness shift.
So, when I tell you that your entity, the dad, saw you, um, become... transgender? Transition. Right. When he saw you transition, it's not like he was a living person looking in your window while you changed. He just knows because the walls and floors know. And apparently he didn't know, before you arrived. That that was a thing. That people could just... do that.
So. What he wants you to do is talk to his son and tell him that his mom was actually his dad, and get him to update the headstone. His name is Martin. Which, you know, it's hard for the dead to convey specific words. It's mostly just emotions and imagery, which is what makes my job so interesting. But this came through really strong. "Martin".
He seems pretty confident that his son will be cool about this, especially if someone who gets it talks him through what it means. And if he doesn't? Well, the third thing you gotta understand about the dead is that if you piss them off, they get mean. So let's hope that this guy is just happy to have gained a father from beyond the grave.
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I enjoyed Bruno's post about the broad category he describes as "knowledge games" a lot, even if he allows the concepts of "genre" and "mechanic" to remain muddier than I would prefer[1]. But my biggest takeaway was learning about the term "metroidbrania", which is so ridiculous I find it kind of fascinating. It suggests that "metroidvania" is becoming a term so divorced from any intrinsic semantics that it becomes a purely syntactic signifier.
Some of the games listed as belonging to this purported genre are almost luridly disjoint from anything that is typically implied by the (already broad to the point of near-uselessness) base term "metroidvania". I defy anyone to tell me what Her Story has in common with either Metroid or Castlevania[2] beyond the fact that it is a video game. Some of the games do involve movement through a virtual space, but that's not the same as the distinctive many-keys-that-fit-many-locks pattern that the term implies.
But the fact that the term is silly isn't as interesting as the way in which its silly. It suggests that injecting a word into "metroidvania" functions as an affix converting it into a term for a genre of video games. It works much the same as adding "-ly" to an adjective to make it an adverb, or to use an example that's much more recent, adding "-gate" to a word to make it indicate a scandal.
As such, I propose that we standardize on this. Let us no longer argue about "roguelike" or "roguelite"; these games are now "looptroidvanias". The dual meaning of puzzle games will haunt us no longer now that we can say with full clarity "metroidbrania" or "tetroidvania". JRPGs are now "statroidganias", platformers are "metroidvaniups", and racing games are "fastroidvanias". Finally, to…
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I referred to my trip to the Luis Buñuel film festival as "going to the boonies" one time and now I'm facing an excommunication hearing at the cinema society
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the world yearns for novelty buttplugs that make funny noises when you fart. train whistle, duck call, kazoo. I'd do it myself but I lack entrepreneurial verve
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what was the original one-button interface? that's right. the humble tummy
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when you're young, you think: blowing out is the enemy of candle, so air must be the enemy of fire. but no! it is a lie it is a trick it is a ploy by SECRET LOVERS air and fire. they play their games to make you think it's safe to leave them to their smoldering affair. but beware
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you grow up hearing people do stupid, kinda racist impressions of Al Pacino in Scarface. then you finally watch Scarface and it turns out Al Pacino is also doing a stupid, kinda racist impression of himself in Scarface
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youtube poops are the modern democratization of experimental film