See also my
review of the collection itself
on Backloggd.
Barbuta: An appropriate introduction
to the collection in more ways than one. Much hay has been
made in my earshot of the "kaizo-like" trap in room one, and to a degree that's
emblematic of the logic of UFO 50—it does ask you to
take your lumps and learn what it's teaching you without
focusing overmuch on a concept of "fairness"—I think it's not
the heart of what either the game or the collection is about.
A stronger indication of what's to come is found in the game's
pacing, the slow walk speed and deliberately long load times
between screens, the way the game is structured like a search
action game but doesn't have internal saves, asking you to
replay it from scratch each time and thereby map out your
preferred route rather than just passively accumulating
everything in one run. Stronger still is the sense of mystery:
even with a cherry in hand, there are rooms I haven't found
and mechanics I haven't used. Barbuta challenges the
player to dig deeper if they so choose, and in doing so
presages the deepest puzzles the collection as a whole has to
offer.
Bug Hunter: My arc with this game
presaged my own personal experience with a lot of
UFO 50. When I first picked it up, I got so
overwhelmed that I put it right back down and wasn't sure if I
was ever going to go back. Every decision has so many
cascading outcomes that it was hard not to feel like I wasn't
drowning in opportunity costs. But
Cera
loves it and coached me through the basics enough that I began
to get the hang of it.
One of my favorite things about UFO 50, the thing
that made it a slam dunk for my
game of the year, is the way it
gets people swapping hints like they're all hanging around a
cabinet in an arcade. Almost every single one of these games
had someone I knew championing it, someone who was
also willing to sit down and help me not only beat it but
understand what they saw in it. The true joy of the collection
is the community it inspires.
Ninpek: I started out so bad at
Ninpek, but what really got my goat was that as I
kept attempting it I could feel myself getting better. It's
not fair of it to be so fair! And the better I got, the more
fun I would have just jamming it over and over again, and the
more I jammed it the better I got... I went from “no way am I
golding this” to getting a cherry within a couple weeks, and
it felt so good.
I never actually played a run-and-gun enough to become
good at it before Ninpek. Once again, an
early illustration of the theme of the collection: the
presentation itself encourages…