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  • Posted 10 November 2026 by Natalie

    nex3 BACKER
    reviewed Big Walk
    ★★★ Completed on Windows PC

    Yesterday it came out that Big Walk used LLMs in its development. In House House's response (archived here), they stated that the use was small and largely consultative rather than generative, although some amount of LLM-generated code was used as the basis for code that shipped.

    Big Walk was developed without an internal AI usage policy in place, and we consider that lack of policy a failure. We will work to have a more comprehensive policy going forwards.

    Reading between the lines, this final paragraph suggests that LLM usage was not a matter of company policy but rather one or a few engineers making individual decisions about their workflows. It also implies that they will institute a policy against this in the future, but leaves open the possibility that the policy they settle on will allow some amount of LLM usage.

    I'm sure there's a tremendous amount of bickering about this happening on social media; I'm no longer in that particular torment nexus, so I don't know the details. I do know that this news will affect how I think about Big Walk going forward, so I think it's worth taking the time to revise my review and describe how and why my feelings have changed. In doing so, I hope to articulate my position on LLM usage more broadly.

    I loved my time with Big Walk. I don't hand out five-star reviews lightly, but I was confident this game would earn one as soon as I began to understand just how cleverly it created new forms of play and puzzle solving between friends. It was clearly a work of masterful artistry, painted with the palette of real human interaction which is tremendously difficult to master but intensely rewarding to experience. That artistry was real, and it is still present regardless of the tools used.

    At the same time, no piece of art exists in isolation. All art is in conversation with the culture that created it, with the art that surrounded and preceded it, with the economic conditions under which it was produced. If history is driven by material contradictions, as Marx and Engels taught, then we can expect to see aspects of that contradictory tension in the artifacts produced during that history. Within Big Walk, an artifact of impressive artistry, we see the use of a tool whose very existence is inimical to art as a discipline, a tool built from the work of artists and craftspeople over their vehement objections, a tool whose creators depend on the immiseration of workers for their own success, a tool whose effects on the physical world are profoundly detrimental.

    Knowing that LLMs were used doesn't remove the artistry from Big Walk, but it changes everything about its conversation with the culture around it. Big Walk is now, indelibly, in some part an attack on the artistry of all the games that came before it and on the very possibility of all the games that could come after. Even House House's response gestures at this:

    We have some concern that voluntary disclosures like this might contribute to the normalisation of this technology, or its treatment as “inevitable”. We support the work of those who are trying to limit the harm generative AI is doing to videogames and our world, and apologise that Big Walk’s LLM usage may not meet their standards.

    Of course, the best way not to contribute to the normalization of LLMs is not to use them at all. But I suspect by the time any discussions were being had at a company-wide level, the horses had fled the stable and locking the door would do no good. I truly do not envy them the position of knowing people would view all their work as tainted by a few decisions made in the heat of debugging, and that there was no real way to undo the results of those decisions.

    Some may sympathize so much with this dilemma that they take it as a sign that people are speaking out too harshly against LLMs. I could not disagree more with this position. On the contrary, we must do everything we can to make the use of LLMs culturally radioactive, such any use in a cultural product is treated as putting that product in conflict with human culture as a whole. It doesn't need to be black or white—we can acknowledge that Big Walk is far less in conflict than in the mountains of steamslop that continue to pile up around us—but we need to be clear that the only amount of LLM use that's truly acceptable is none. While we can grant some grace to those who don't yet realize that this is a conflict and there are sides, we must in the final accounting recognize that works on the wrong side do real harm that we cannot paper over.

    Others may point out that condemning all use of LLMs incentivizes lying about whether a game uses them, to which I reply: good! If someone is going to do something broadly (not specifically) harmful, they should hide it in shame and fear that the world might one day know. It can be hard to remember in the brazen 2020s, but shame works as a deterrent. Forcing undesirable behaviors underground mitigates their spread! We've all seen this happening in reverse: as it became more feasible for trans people to exist in public over the last few decades, an explosion of people realized they could transition too. We can and must harness this power to drive LLM use into the shadows. Responsible creators will disclose the use when asked even if it stands to harm them, as House House did. And irresponsible ones will be forced to balance whatever they think they stand to gain by standing on the necks of artists against the very concrete cost of scandal if it comes to light.

    In most of the world today, the people don't exercise political power. Good work is being done to try and change that, but it will not change tomorrow nor will it change next year. But we can exercise power through culture because, despite capitalist attempts to capture it completely, part of culture is the people. When enough of us speak in one voice and say "this is not what we want art to be", the world will listen.

    Reviewed on Nov 10, 2026
    1. big walk
    2. nat reviews
    3. so-called ai

  • Posted 10 November 2026 by Natalie

    jhoiraartificer
    jhoiraartificer posted 5 November 2026 on www.tumblr.com

    Naiad Dreams

    teal and blue log cabin block quilt draped over an armchair

    I just realized that I never posted images of the lap/throw quilt I made for my wife. It is machine pieced and hand quilted, and I finished and gave it to her for Christmas this past year (an oops on not posting it before, haha).

    close up of quilting lines on a blue and teal log cabin block quilt
    hand embroidered quilt tag reading "Naiad Dreams for my beautiful wife Natalie W by Liz C, 24 December 2025"

    A more close-up view of the quilting and the label that I embroidered for the back.

    blue and teal log cabin quilt laid out on the floor

    The whole quilt! It's about 6 ft by 6 ft. The pattern I used is Friendship by Busy Hands Quilts (a lovely Log Cabin pattern).

    colored pencil quilt pattern on graph paper with concentric circles drawn on half and angled lines on the other half
    marker colored quilt draft on graph paper with various quilting patterns drawn on top
    marker colored quilt draft on graph paper with a full radiating-line quilting pattern draft drawn on top

    I did a bunch of drafts of potential quilting patterns before settling on the final design (the third and largest photo). I quilted on straight lines using my old friend blue painter's tape (as below), plus one artsy shadow shot from some afternoon quilting.

    blue quilt in a hoop with tape stretched across as a ruler for sewing
    blue quilt with depressed quilting lines in strong shadow
    1. look at the beautiful art my wife made me!!!
    2. it's on my lap keeping me cozy RIGHT NOW
    3. art
    4. wifeposting

  • Posted 9 November 2026 by Natalie

    Utahraptor the Dinosaur Comics character has existed for a substantial majority of the time Utahraptor the genus has been known to science

    1. dinosaur comics

  • Posted 8 November 2026 by Natalie

    every time I play video games with my wife, she notices all sorts of secrets and stuff that I don't which always makes me wonder: how many are just vanishing under my nose when she's not around?


    1. Posted 5 November 2026 by Natalie

      Review by videodante Pro

      The Blair Witch Project 1999
      ★★★★★

      Watched Oct 11, 2024

      I was surprised at how much this felt... genuine, even now. The acting is superb -- the kids really feel like kids, in the same sort of over-the-top stilted way that the kids in Texas Chainsaw Massacre are, and if you know me you know how much TCM means to me. It's extremely high praise.

      So much of the horror in here is in the audio, in the tension implied by the audio. The woods remind me of the house in TCM -- forever and nowhere all at once. Also similar to TCM is the tension between the natural and the constructed.

      "You going to write us a happy ending, Heather?"

      Horror movies are in many ways an interactive experience between the viewer and the film. I'm not the first one to say that, obviously, but there are some horror movies that take that to another level, and this is one of them, I think.

      If the conditions are right, you become part of the movie too -- you are hunting through the static film, you are searching through the blurry woods, you are listening to every slight sound in the soundtrack. You are looking for the constructed among the natural.

      a lot of this movie feels like it's fixated on the idea of why the movie existed. there's an in-built question there, because this is "found footage", thus someone "found" it. But Heather is filming because she has to film. All the kids are filming because they have to film. They have to. Even as they're slowly losing their mind, being tortured by everything around you, being tortured by the endless woods.

      "All I thought was -- I had to get it. I had to get it on 16."

      Because why? Because we need to see more. Because we need to see what else there is. Because they are kids who are trying to find something horrific, and that has an inherent voyeuristic thrill attached to it. I think this movie is trying to communicate that you too are voyeuristic, that you too want to be thrilled.

      You become just as much a participant in the hunt for the Blair Witch as any of the kids are. You are also hunting and being hunted. You are both terrified and obsessed with seeing something that you can put a finger on and say "yes, this was definitely constructed."

      You want to see the blood, you want to see if there really is something at the center of all the tension. You want to see, even now, if maybe it is real, or maybe at least it's real enough to freak you out.

      Not particularly timely, but I reread Dante's review after watching The Blair With Project myself and found myself nodding vigorously along. His insight that the lack of overt horror draws the viewer into becoming a participant in nervously searching for…

      1. letterboxd
      2. the blair witch project

    2. Posted 3 November 2026 by Natalie

      a phone without a rubber case just feels like I'm holding a prank. it's a little too thin for human hands. it yearns to plummet. if it is ever tapped by something firmer than a book the entire thing will crumble to dust


      1. Posted 28 October 2026 by Natalie

        Review by Natalie Weizenbaum Patron

        Suspiria 2018
        ★★★★★

        Watched Oct 6, 2026

        I appreciate films that are loudly, brashly anti-fascist but I also appreciate films where the hated of fascism boils underneath the surface, no less energetic and furious for being cloaked in a layer of metaphor. This is textually a film about vanquishing an old guard built on lies—vanquishing them with violence, explicitly and pointedly with violence. Doctor Klemperer draws the connection most explicitly between the coven as a religion and the Third Reich, but we also see this in the targeting of Patricia the militant leftist and Klemperer the Holocaust survivor. Across all this is painted the omnipresent background of the Rote Armee Fraktion's ultimately failed campaign to purge Nazis from the upper ranks of German society. Guadagnino's Suspiria mourns their loss by juxtaposing it with Mother Suspiriorum's successful destruction of the parasitic faction of the coven, those who are content to merely survive and enjoy their power at the expense of the students who could just as easily become their sisters.

        On the opposite end stands Blanc, who neither idolizes nor repudiates power but sees it as necessary to exert her will upon the world. She does so through dance, which visually and thematically combines both art and violence. Violence is a thread through the film, in its effects on people who experience it (Olga, Klemperer) and who perform it (Markos, Susie). But it's never simplistic: the audience is challenged to understand, as Blanc does, that convictions (artistic or moral, the film recognizes no distinction between the two) must be accompanied by action, and action against a violent state of being must itself be violent to be of any use.

        There are hints here and there that the coven is populated with lesbians, which suggests in turn that the alluded-to difficulty it faced in the 40s was due to Nazi oppression not just of women but of queers. From this angle, this is also a film about assimilation. Once the threat to them has passed, the Markosites are content to be lords of their own little fiefdom. Suspiriorum, on the other hand, takes pity on those the coven has tortured, and has a particularly heartwrenching moment of solidarity with Klemperer, who also has his love destroyed by the Nazis. It's no coincidence as well that the RAF news we hear all centers around the Palestinian solidarity action. We even see the word itself scrawled on banners hung around West Berlin. But even solidarity is complicated in the same way violence is: Mother Suspiriorum has no room for solidarity with those who have already used their power for selfish and cruel ends.

        Needless to say, this film is categorically better than the original. It has a cogent plot and pointed, politically-mature themes where the 1977 film has little more than a sequence of barely-connected imagery. What's more, it also does a better job at impressionistic collages of imagery and emotion. Its use of dance as a mode of storytelling is particularly masterful, and from a craft perspective shows a tremendous amount of shared trust between Guadagnino and his collaborators.

        I even think the color palette works here. I'm usually a fan of saturated colors, and that was one of my favorite parts of the original, but especially in contrast the grays and browns and beiges make a point: we are no longer in technicolor Freiburg. We are in divided West Berlin and we are grappling directly with the cold war. We see the colors of the Wall and the city, and the only color comes from the reds of dance and blood that must be carved out of the world by force.

        1. nat reviews
        2. letterboxd
        3. suspiria

      2. Posted 19 October 2026 by Natalie

        Here's a fun game to play: which director maximizes the ratio of "quality of feature film directorial debut" to "quality of the rest of their feature film oeuvre"?

        I think Darren Aronofsky is the one to beat here. Pi is quite good; it's got just enough science fiction to feel exciting and superreal, but it's otherwise quite restrained. His work as a whole[1] is just the opposite: unsubtle and excessive, even masturbatory, lunging at deep questions but lacking anywhere near the kind of emotional or artistic maturity to actually address them.

        But Aronofsky can't be the only one who fell off a cliff after a great debut. Who else is in the running here?


        1. It's not all awful. Black Swan is entirely fine. But then mother! is a slap in the face to women and film as a medium, so it kind of balances out. ↩︎

        1. this actually occurred to me because I just rewatched Hereditary
        2. and thought "Ari Aster, what happened to you?"
        3. but Midsommar is also good so I don't think he actually scores that high
        4. film

      3. Posted 18 October 2026 by Natalie

        I wish people would stop using the G-slur (g**fball) already. the proper term is "person of ridiculous demeanor"


        1. Posted 21 September 2026 by Natalie

          developing a headcanon that the chickens in Sekiro are normal sized but most of the people are tiny. the chained ogre is pretty much the size of a child. the demon of hatred is as big as a normal man

          1. wolf is three apples tall
          2. kuro is straight up a borrower
          3. sekiro
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