Projects
I get up to all sorts of shenanigans if I'm left alone for too long. This doesn't include projects that are just tech infrastructure because that's not what this website is for.
Active
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Her Majesty the Prince is a novel-in-progress by Alex Zandra, with contributions by me. I have poured my heart and soul into helping with this book, contributing to the overall plot, the characterization, and the dialog. Zandra's work on this is absolutely fantastic, and I'm so honored that she's involved me in it as much as she has.
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The Dark Souls III Archipelago world is a plugin for the Archipelago multi-world randomizer that adds support for randomizing Dark Souls III. I didn't create it initially, but I did do the massive 3.0.0 rewrite that added tons of new features, locations, and bug fixes. I'm still actively maintaining this and trying to get new features up and running.
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I've maintained Moddy, a Magic: the Gathering cube since 2011, and run weekly cube drafts consistently the whole time (on MTGO, these days). It's a modern-era cube (allowing cards that were designed in the modern era even if they're not legal in Modern) that prioritizes a diversity of deck styles and an empirical approach to balance.
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I run cube rotisserie drafts whenever we get enough people signed up to make quorum. These have gradually evolved into being mildly-elaborate streamed productions, and you can see older videos on YouTube.
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I periodically write medium-form non-fiction on this very blog. My current favorite is "COVID Denialism and Disability Justice".
Finished
(Or like, on hiatus but perfectly usable.)
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I've written a few tiny bits of fan fiction that I'm particularly fond of:
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A Moment in the Sky, for The Legend of Zelda: Tears of the Kingdom (warning: major plot spoilers).
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Eulogy for G5 Iguazu, for Armored Core VI.
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I made a Sekiro randomizer bingo card generator, which I claim is one of the more advanced randomizer bingo card generators in existence. I also created a little library that can be used to make similarly advanced bingo card generators for other games, although to my knoweldge neither I nor anyone else has done so yet.
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I've made a number of contributions to the Elden Ring Wiki, including writing a number of the pages for basic combat mechanics like Stance and Parrying and formatting the data for all the bosses. I also data mined and formatted combo charts for a substantial chunk of bosses through the midgame.
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I organized the 80 Days in 80 Days race, in which contestants played Inkle's excellent game 80 Days while moving forward only one in-game day per real-time day.
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I collaborated with Mags to create several silly images. Generally I did the writing, Mags did the drawing.
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I designed the first few iterations of the MTGO modern cube, as well as the Nega-Cube showcase.
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I collaborated with Leslie Kam, Jesse Mason, and Liz Cady to make a Magic: the Gathering-themed cocktail menu (and throw a cocktail party with it) as well, of course!
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I collaborated with Liz Cady to make Game Jam Jam Game, a silly little Twine about making jam.