Posted by Natalie

Luna posted on moonbase.lgbt

In early 2024, I spent a couple of afternoons digging up old code, putting together a new renderer, and getting everything in place. Rust code would extract the game’s drawings, render them as SVGs, and produce a JSON manifest file, while posting to Cohost would be handled in Python using valknight’s Cohost.py. I teased the bot’s existence with a screenshot of the game’s infamous DRAINPIPE glitch puzzle, and a day later on February 14th, it went live.

I’d also snuck a few custom-made easter eggs into the pool of drawings — I had to include a few renditions of eggbug, the Cohost mascot, after all.

EGGBUG by @lunasorcery

Luna wrote up a really nice post about her NES Pictionary bot that covers both the implementation and the place it held in Cohost's heart. I never engaged with the bot much, but I enjoyed seeing it reblogged onto my feed with funny captions, so it's lovely to hear a more thorough account of its history and see some of the most impressive user submissions.

I think Luna made the right choice letting the bot end with the site. It was part of the fabric there in a way it couldn't be elsewhere. Good night, sweet robo-prince.

Luna wrote up a really nice post about her NES Pictionary bot that covers both the implementation and the place it held in Cohost's heart. I never engaged with the bot much, but I enjoyed seeing it reblogged onto my feed with funny captions, so it's lovely to hear a more thorough account of its history and see some of the most impressive user submissions.

I think Luna made the right choice letting the bot end with the site. It was part of the fabric there in a way it couldn't be elsewhere. Good night, sweet robo-prince.

    Webmentions (0) What's that?