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  • Posted 2 February 2025 by Natalie

    I don't generally think much of the Phoenix Wright: Ace Attorney episode 5. Being written after the original trilogy, the plotting neither fits well into the arc of the rest of the game, nor can it affect the (already set in stone) plots of what comes after. A lot of what's compelling about the writing are the threads and evolving characterization across the cases, so without that animating force episode 5 has to fall back on overtly gimmicky one-off characters who just don't have that much depth.

    But with all that said, it has done a remarkable job of making me feel a visceral repulsion at the antagonist. So, bravo for that.

    1. ace attorney

  • Stone Fence

    Posted 30 January 2025 by Natalie

    4oz dry apple cider, 1.5oz apple brandy, 0.5oz Benedictine

    Today we got an ice machine! Well, technically, we got an ice machine like seven years ago, when a local bar whose owner we befriended upgraded and wanted to offload their old one for cheap. But today we finally had a plumber in to hook the ice machine up! And now we've got lovely clear cubes[1] that look incredibly nice in the glass. I'm looking forward to making some really lovely built drinks in the coming months.


    1. Cylinders. ↩︎

    1. nat mixes
    2. alcohol

  • Posted 30 January 2025 by Natalie

    It completely baffles me that (continental) Europeans have such a strong desire for dubbed TV shows and movies. I can sort of see it for animation, since there's an inherent gap between the visuals and the audio and it's somewhat more likely to take place in a setting that's kinda unmoored from cultural context. But for live action it's totally befuddling. The language is an inextricable part of the world which the show creates, not to mention a crucial part of the actors' art and the rhythm of the scene! Drives me absolutely batty


    1. Posted 28 January 2025 by Natalie

      I love when I send a commission artist a bunch of references and they end up reinterpreting a dress as a top or vice versa. My secret wardrobe that only exists in the fictional world.


      1. Posted 27 January 2025 by Natalie

        goin' wild with my discord friends at 9pm gettin' twisted on choccy milk

        1. food

      2. Posted 27 January 2025 by Natalie

        Eden
        Eden posted 25 January 2025 on eden.care

        Grimstone patch V1.6.2.4

        Hey, just wanted to say CONGRATULATIONS (Grimstone was easier before UFO 50 v1.6.2.4) on the Grimstone (Grimstone was easier before UFO 50 v1.6.2.4) CLEAR. I know you've been working really hard (It was easier before v1.6.2.4) at it, and I'm happy that you've (enemy status effects didn't work before v1.6.2.4) achieved your goal of completion. I know your journey through (we had trivial rez costs and a full inventory for healing items) the land of Lonestar was filled with ups and downs (it was easier before v1.6.2.4), and I'm (it used to be easier) excited to see (it was easier before) you beat (rezzes cost 4 SP on the map) it (status effects were fake).

        https://steamcommunity.com/games/1147860/announcements/detail/505066838869148612

        • #games
        • #posting
        1. ufo 50

      3. Posted 24 January 2025 by Natalie

        who called it slow burn yaoi and not burt and yearnie

        1. sesame street

      4. Posted 16 January 2025 by Natalie

        in Muppet Rosencrantz & Guildenstern Are Dead, are the two leads:

        • Kermit & Fozzie
        • Gonzo & Rizzo
        • Kermit & a human actor (who?)
        • other (tell me in the comments)
        1. muppets
        2. ros & guil

      5. Posted 15 January 2025 by Natalie

        *waking up after bumping my head and vividly hallucinating the entirety of Wicked (2024) to find myself in bed surrounded by the concerned faces of my dear friends Ariana Grande, Cynthia Erivo, Jonathan Bailey, and also Ariana Grande's boyfriend for some reason*

        But it wasn't a dream — it was a musical. And you, and you, and you, and you were there!

        1. wicked

      6. 50 Reviews for UFO 50

        Posted 13 January 2025 by Natalie

        See also my review of the collection itself on Backloggd.

        Barbuta: An appropriate introduction to the collection in more ways than one. Much hay has been made in my earshot of the "kaizo-like" trap in room one, and to a degree that's emblematic of the logic of UFO 50—it does ask you to take your lumps and learn what it's teaching you without focusing overmuch on a concept of "fairness"—I think it's not the heart of what either the game or the collection is about.

        A stronger indication of what's to come is found in the game's pacing, the slow walk speed and deliberately long load times between screens, the way the game is structured like a search action game but doesn't have internal saves, asking you to replay it from scratch each time and thereby map out your preferred route rather than just passively accumulating everything in one run. Stronger still is the sense of mystery: even with a cherry in hand, there are rooms I haven't found and mechanics I haven't used. Barbuta challenges the player to dig deeper if they so choose, and in doing so presages the deepest puzzles the collection as a whole has to offer.

        Bug Hunter: My arc with this game presaged my own personal experience with a lot of UFO 50. When I first picked it up, I got so overwhelmed that I put it right back down and wasn't sure if I was ever going to go back. Every decision has so many cascading outcomes that it was hard not to feel like I wasn't drowning in opportunity costs. But Cera loves it and coached me through the basics enough that I began to get the hang of it.

        One of my favorite things about UFO 50, the thing that made it a slam dunk for my game of the year, is the way it gets people swapping hints like they're all hanging around a cabinet in an arcade. Almost every single one of these games had someone I knew championing it, someone who was also willing to sit down and help me not only beat it but understand what they saw in it. The true joy of the collection is the community it inspires.

        Ninpek: I started out so bad at Ninpek, but what really got my goat was that as I kept attempting it I could feel myself getting better. It's not fair of it to be so fair! And the better I got, the more fun I would have just jamming it over and over again, and the more I jammed it the better I got... I went from “no way am I golding this” to getting a cherry within a couple weeks, and it felt so good.

        I never actually played a run-and-gun enough to become good at it before Ninpek. Once again, an early illustration of the theme of the collection: the presentation itself encourages…

        1. ufo 50
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