Hatkirby has been writing a very intriguing series of posts on reverse-engineering For Frog the Bell Tolls, a lovely and underappreciated gem of the Game Boy's library. This is actually just the most recent post; you can read the whole series here (start at the bottom and work your way up). This has a lot in common with my own currently-on-hold reverse engineering projects, and it's interesting to see a lot of the same problems tackled for a very different piece of software with very different tools for working with it.
Hatkirby has been writing a very intriguing series of posts on reverse-engineering For Frog the Bell Tolls, a lovely and underappreciated gem of the Game Boy's library. This is actually just the most recent post; you can read the whole series here (start at the bottom and work your way up). This has a lot in common with my own currently-on-hold reverse engineering projects, and it's interesting to see a lot of the same problems tackled for a very different piece of software with very different tools for working with it.