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  • Posted 18 April 2025 by Natalie

    has anyone written a Batman fic where Bruce actually goes to therapy, works through his trauma in a healthy and productive way, starts putting his fortune to work tackling structural issues, eventually realizes that while the Batman persona was borne of trauma and maladaptive coping mechanisms there's a part of it he still loves and identifies with and wants to find a way to embody more positively, and then the punchline is that the whole thing is a prologue to Batman (1966)?

    1. free for the taking
    2. batman

  • Posted 14 April 2025 by Natalie

    bad art is so critical for being a healthy human being. you gotta see some awful movies or read some dogshit books or play a horrendous video game every now and then. I'm not talking about "I like it despite its flaws" I mean fuckin bad. just to keep your tastes well-calibrated you know?


    1. just so we're clear

      Posted 9 April 2025 by Natalie

      describing art as "degenerate" because it expresses sexuality is not just classic American Puritanism, it is full-on Nazi shit

      Ethan Gach for Kotaku.com
      Ethan Gach for Kotaku.com posted 30 March 2025 on kotaku.com

      Palworld Devs Re-Reveal Degenerate High School Dating Sim That Might Actually Be Real This Time

      The developers behind _Palworld_ have re-revealed their furry high school dating sim (almost) nobody asked for. It’s called Pal♡world! ~More Than Just Pals~ and was almost certainly an April Fools’ joke the first time it was teased in 2024, but might actually be a real thing now?

      …

      It's also quietly racist (as Nazi stuff tends to be when it's not being loudly racist) to frame an archetypically Japanese genre as intrinsically icky. I know present-day Kotaku is even more of a rag than it was historically, but this is particularly disgusting.

      1. palworld
      2. kotaku
      3. politics

    2. Posted 8 April 2025 by Natalie

      it's such a brilliant and hilarious commitment to the bit in Players to write a TV script with approximately two "fuck"s per minute, air it on a streaming network without any censorship, and bleep every single curse anyway

      1. players (2022)

    3. Posted 4 April 2025 by Natalie

      Lindsay Michael
      Lindsay Michael asked:

      History of SASS

      I am a student writing a short paper about SASS and have run into a bit of a black hole when it comes to the development of the language. Beyond a few archived blog posts, I can't find a whole lot about the conceptualization or development of the language. Would you have any pointers toward that information? I'm curious about how the idea for the preprocessor came up and how the development team came together.

      I guess there isn't much about this up anywhere particularly easy to find, is there? Sure, let's get into the history.

      It All Starts with Haml

      So, before Sass (not SASS), there was Haml. Haml was created way back in the summer of 2006 by Hampton Lintorn-Catlin[1], when Ruby on Rails had lit the web development world on fire and everyone was rushing to invent cool new ways of writing server-side-rendered web applications with light AJAX support. Rails used YAML for its configuration and Hampton liked the terseness and indentation, so (as he once described to me) he took a template written in ERB (the dominant templating language at the time) and just deleted redundant characters until he got something that felt more DRY. After some tweaks, the result looked essentially like modern Haml:

      %section.container
        %h1= post.title
        %h2= post.subtitle
        .content
          = post.content

      That fall, just as Haml was released to the public, I was in college taking a Software Design and Development course[2] in which the instructor encouraged us to get involved with open source projects. Rails being the big thing at the time, I hung out on the mailing list[3] looking for good opportunities to dip my toes in. When Haml got announced, it was a perfect opportunity: it was still small and easy to understand, and it had a number of clear tasks that needed doing. I started sending patches, and pretty quickly (at least in part by virtue of having a lot more free time between classes than Hampton did with a full-time job), I became the de facto lead developer.

      Sass Emerges

      Haml quickly becomes quite popular in the Rails world. Writing HTML closing tags by hand kinda sucks, it turns out, and we're not the last to try to solve this in various ways (although we may have been the first). Hampton is a big ideas guy, and he's always excited to find another big thing to dig into. By this point we're working together pretty closely, so at some point in late 2006 he messages me about his idea for "Haml for CSS", which he wants to call "Sass".

      That was the original pitch Hampton sold to me: just like Haml was basically just a different syntax for HTML (or more accurately, for ERB, since it did include the ability to inject Ruby code), Sass was going to be just a different syntax for CSS. The first…

      1. ask
      2. code
      3. sass

    4. Posted 3 April 2025 by Natalie

      I cannot believe they got away with this

      detailed image description

      Hitman's Agent 47 dressed in a green suit and fedora, next to a green rubber duck. Titled "Hitman World of Assassination Quack Pack".

      1. obligatory note that Luigi Mangione is probably innocent
      2. hitman

    5. Posted 2 April 2025 by Natalie

      if I were in charge of UI design for a text editor, I'd add a context menu item that shows up when text is selected called "Make Poetry". it doesn't change the text at all but the act of selecting it recontextualizes the text for anyone watching so that in that moment it becomes, in a presentational sense, poetry

      1. find poetry everywhere

    6. Posted 27 March 2025 by Natalie

      1. flight of the conchords
      2. kendrick lamar

    7. Posted 21 March 2025 by Natalie

      genuinely I think one of the best features of Death Stranding is that you can get likes from people and from NPCs and even from the little half-stillborn fetus you carry on your chest, and in this unbelievably systems-dense game there is absolutely no reward for it beyond the satisfaction of a job well done.

      and then on top of that in case you were getting too invested in them the game has an entire class of enemies whose origin story is "they cared so much about getting likes for deliveries that it drove them insane"

      1. death stranding

    8. Posted 17 March 2025 by Natalie

      on the one hand, the quotidian joys of being embodied—sun on my face, fresh air in my lungs, embracing a loved one, aching legs after a long walk—are among the things I consider most holy about being human. on the other hand, the embodied need for sleep and food are among my fiercest enemies. life is contradiction

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      Copyright Natalie Weizenbaum